Empire Earth: The Art of Conquest - Development and Release

Development and Release

The Art of Conquest expansion pack for Empire Earth was announced in May 2002 by Sierra (the game's original publisher, later taken over by Vivendi). The development of the game was turned over to Mad Doc Software from Stainless Steel Studios because Stainless Steel were already working on Empires: Dawn of the Modern World. According to Steve Beinner, the brand manager of the Empire Earth series, Empire Earth's expansion pack was planned even before the original game was released. The developers listened to feedback from the game community and planned the new features and release schedule accordingly. In an interview with IGN.com, Steve Beinner said "People were asking for additional scenarios and extra units. That's based upon surveys we did and distributors on a worldwide basis."

Work on Art of Conquest began in early 2002, with a planned release date later that same year. The developers decided "the game won't be present at E3 (Electronic Entertainment Expo), because of the tight development schedule and the fact that Sierra didn't want the developers to be distracted by creating an E3 demo." Beta testing for Art of Conquest began on 5 August 2002, and consisted of a single multiplayer map that could be played through all 15 of the expansion pack's ages, allowing players to try out all the new features of the game. Art of Conquest was included in the release of the Empire Earth Gold Edition, which was a re-release of both Empire Earth and Art of Conquest.

Read more about this topic:  Empire Earth: The Art Of Conquest

Famous quotes containing the words development and/or release:

    Understanding child development takes the emphasis away from the child’s character—looking at the child as good or bad. The emphasis is put on behavior as communication. Discipline is thus seen as problem-solving. The child is helped to learn a more acceptable manner of communication.
    Ellen Galinsky (20th century)

    We read poetry because the poets, like ourselves, have been haunted by the inescapable tyranny of time and death; have suffered the pain of loss, and the more wearing, continuous pain of frustration and failure; and have had moods of unlooked-for release and peace. They have known and watched in themselves and others.
    Elizabeth Drew (1887–1965)