Rules
The rules of duplicate Scrabble can vary between different languages and different associations. Some of the general principles of duplicate are
- The arbiter draws seven random tiles at the start of the game. He announces them to the players who draw the same seven letters. The players are given an allotted time to write their chosen word on a slip of paper which will be collected by a runner and handed to an arbiter. The player is obligated to record the score and the position of his word, and the highest scoring word is placed on the board. Hence every player is faced with the same situation at the same time, and no player has any advantage because of the letters selections.
- An invalid word scores zero points.
- There must always be at least one vowel and one consonant. If the seven letters do not contain one vowel and one consonant, they are put back in the bag and seven new letters are chosen. If there are no more consonants or no more vowels in the bag, the game ends.
- At the end of the game, the player who has scored the most points is declared the winner. This score can also be expressed as a percentage (by dividing by the total of all the best plays) or as a negative, for example 790 out of 800 would be -10 (or 98.75%).
Read more about this topic: Duplicate Scrabble
Famous quotes containing the word rules:
“Trust men, and they will be true to you; treat them greatly, and they will show themselves great, though they make an exception in your favor to all their rules of trade.”
—Ralph Waldo Emerson (18031882)
“A man often thinks he rules himself, when all the while he is ruled and managed; and while his understanding directs one design, his affections imperceptibly draw him into another.”
—François, Duc De La Rochefoucauld (16131680)
“Playing games with agreed upon rules helps children learn to live by rules, establish the delicate balance between competition and cooperation, between fair play and justice and exploitation and abuse of these for personal gain. It helps them learn to manage the warmth of winning and the hurt of losing; it helps them to believe that there will be another chance to win the next time.”
—James P. Comer (20th century)