Dungeons & Dragons Tactics - Gameplay

Gameplay

Dungeons & Dragons Tactics makes use of a simple overworld map between battles. The map shows key locations of interest, with the party's current location depicted by a flag icon. While a few cutscenes are triggered upon entering certain locations, in general, the party is free to move to any known location. There is no notion of time associated with movement, and there are no random encounters. At some locations, players can buy additional goods, and can always trade items between characters or adjust character equipment. When a battle or mission is available at a given location, the "Adventure" action is presented, allowing players to undertake the indicated scenario.

Once a scenario begins, the player forms a party from the available characters, and the game then switches to adventuring mode. In this mode, the party and surroundings are displayed using a zoomed-in bird's eye view. The camera can be rotated using the left analog stick and the map scrolled as desired, although only features (e.g. monsters) which characters can currently see are shown. In dimly lit environments, torches or the use of darkvision are required to achieve full visibility.

The game uses a menu-based action system, where a character is selected and his or her actions are then selected from a series of branching menu options. In "exploration mode", where no monsters are currently nearby, characters can take turns in any order, with the same character able to act again and again if desired. The party can also rest in this mode, restoring all spells and hitpoints. However, once a monster is observed or becomes aware of the party, the game switches to a standard initiative-based Dungeons & Dragons turn system. After all such enemies are defeated, the game returns to exploration mode. This cycle continues until either the party leader is defeated, or the completion conditions for the scenario are fulfilled.

While a few magical items are awarded for completing certain scenarios, most such treasure is stored in chests discovered during scenarios. These chests must be opened and their contents removed during the course of a mission if the characters are to make use of them. If a scenario is completed before such chests are open, their contents are lost forever. As characters cannot easily trade items amongst themselves during an adventure, weaker characters can easily become overloaded if they pick up a sufficiently heavy quantity of equipment. Items can be dropped on the ground and picked up by any other characters in your party if you wish to trade items during an adventure. This process can be time consuming and is generally not recommended while in combat.

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