Development
Dungeons & Dragons Online: Stormreach was developed by Turbine over two years. The initial prototype and concept were done by Jason Booth, Dan Ogles, Cardell Kerr, Ken Troop, and Michael Sheidow, in coordination with Wizards of the Coast, the publisher of the Dungeons & Dragons (D&D) pen and paper game. Later, members of the initial team moved on to work on Turbine's The Lord of the Rings Online, or left the company. Development was then led by James Jones.
On August 1, 2005, Turbine sent invitations to people interested in participating in the Public Alpha Test. On November 1, 2005, Turbine announced that the public Beta test was open. On November 22, 2005, Turbine announced that each copy of the January 2006 issue of PC Gamer magazine would contain a key to gain access to the beta. Turbine, in association with Fileplanet and IGN, completed three public stress tests of the game, with the last ending on February 12, 2006.
Read more about this topic: Dungeons & Dragons Online
Famous quotes containing the word development:
“Other nations have tried to check ... the fulfillment of our manifest destiny to overspread the continent allotted by Providence for the free development of our yearly multiplying millions.”
—John Louis OSullivan (18131895)
“There are two things which cannot be attacked in front: ignorance and narrow-mindedness. They can only be shaken by the simple development of the contrary qualities. They will not bear discussion.”
—John Emerich Edward Dalberg, 1st Baron Acton (18341902)
“The proper aim of education is to promote significant learning. Significant learning entails development. Development means successively asking broader and deeper questions of the relationship between oneself and the world. This is as true for first graders as graduate students, for fledging artists as graying accountants.”
—Laurent A. Daloz (20th century)