Dungeon Crawl - Video Games

Video Games

Due to their potential for simplicity and the limited expectations most players have for plot and logical consistency in dungeon crawls, they are fairly popular in role-playing video games. The roguelike genre is a common and typical example, with endless procedurally generated dungeon terrain and randomly placed monsters and treasures scattered throughout.

The 1980s may be seen as the "golden era" of this form of game. Games like Wizardry, The Bard's Tale, Cosmic Soldier, Might and Magic, Megami Tensei, Phantasy Star, Dungeon Master, Madou Monogatari and Gauntlet set the standards, while the primitive graphics were actually conducive to this style, due to the need for repetitive tiles or similar-looking graphics to create effective mazes. Some dungeon crawlers from this era also employed action role-playing game combat, such as Dragon Slayer and The Tower of Druaga.

Variations on the dungeon crawl trope can be found in other genres. Recent years have seen a modest resurgence in their popularity, particularly in Japan, largely due to the success of the Etrian Odyssey series by Atlus. Other handheld titles in recent years include Beyond the Labyrinth, Deep Labyrinth, The Dark Spire, Orcs & Elves, and Class of Heroes, while on the PC the DarkLight Dungeon series and Legend of Grimrock has been recently released. Other series related to the traditional dungeon crawl are The Elder Scrolls, King's Field, Demon's Souls and Dark Souls.

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