Draw Distance - Problems in Older Games

Problems in Older Games

Older games had far shorter draw distances, most noticeable in vast, open scenes. Racing arcade games were particularly infamous, as the open highways and roads often led to "pop-up graphics", or "pop-in" - an effect where distant objects suddenly appear without warning as the camera gets closer to it. This is a hallmark of poor draw distance, and still plagues large, open-ended games like the Grand Theft Auto series and Second Life. Formula 1 97 offered a setting so the player could choose between fixed draw distance (with variable frame rate) or fixed frame rate (with variable draw distance).

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