Problems in Older Games
Older games had far shorter draw distances, most noticeable in vast, open scenes. Racing arcade games were particularly infamous, as the open highways and roads often led to "pop-up graphics", or "pop-in" - an effect where distant objects suddenly appear without warning as the camera gets closer to it. This is a hallmark of poor draw distance, and still plagues large, open-ended games like the Grand Theft Auto series and Second Life. Formula 1 97 offered a setting so the player could choose between fixed draw distance (with variable frame rate) or fixed frame rate (with variable draw distance).
Read more about this topic: Draw Distance
Famous quotes containing the words problems in, problems, older and/or games:
“I have a horror of people who speak about the beautiful. What is the beautiful? One must speak of problems in painting!”
—Pablo Picasso (18811973)
“If when a businessman speaks of minority employment, or air pollution, or poverty, he speaks in the language of a certified public accountant analyzing a corporate balance sheet, who is to know that he understands the human problems behind the statistical ones? If the businessman would stop talking like a computer printout or a page from the corporate annual report, other people would stop thinking he had a cash register for a heart. It is as simple as thatbut that isnt simple.”
—Louis B. Lundborg (19061981)
“The older one grows the more one likes indecency.”
—Virginia Woolf (18821941)
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
—Philippe Ariés (20th century)