Draw Distance

Draw distance is a computer graphics term, defined as the maximum distance of objects in a three dimensional scene that are drawn by the rendering engine. Polygons that lie behind the draw distance won't be drawn to the screen.

As the draw distance increases more distant polygons need to be drawn onto the screen that would regularly be clipped. This requires more computing power. This means the graphic quality and realism of the scene will increase as draw distance increases, but the overall performance (frames per second) will decrease. Many games and applications will allow users to manually set the draw distance to balance performance and visuals.

Read more about Draw Distance:  Problems in Older Games, Alternatives

Famous quotes containing the words draw and/or distance:

    Human beings ought not to draw in their antennae at every ungentle touch, like supersensitive insects.
    —E.T.A.W. (Ernst Theodor Amadeus Wilhelm)

    The distance between your place in the kitchen and Miss Vollard’s place in the dining room is considerable.
    Blake Edwards (b. 1922)