Dragon Quest VI: Realms of Revelation - Reception

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 80% (DS)
GameStats 8.1 / 10 (DS)
Review scores
Publication Score
1UP.com B (DS)
Famitsu 34 / 40 (SNES)
34 / 40 (DS)
G4 4 / 5 (DS)
Game Informer 8.5 / 10 (DS)
GamesRadar 8 / 10 (DS)
GameTrailers 8.5 / 10 (DS)
Nintendo World Report 8.5 / 10 (DS)
Official Nintendo Magazine 9 / 10 (DS)
PALGN 9 / 10 (DS)

Despite the very high price of 11,970 yen (about 100 dollars), Dragon Quest VI sold 3.2 million copies in Japan, becoming the best selling game of 1995. In 2010, Dragon Quest VI for the Nintendo DS sold almost a million copies in Japan in its first week. The game sold over 1.2 million copies by March 2010.

According to Nintendo Power, Dragon Quest VI was originally planned for North American release in the spring of 1996 under the title "Dragon Warrior V." However, the Super Nintendo localization of the game never took place, Enix having already given up on the US market. Square, one of the only companies still willing to bring console role-playing video games to the US, was also still struggling to get their games to sell in the US, and therefore, Dragon Quest VI had no companies willing to take a risk for it. In Nintendo Power vol. 81, the staff wrote an article on Dragon Quest VI, hoping the game would find a North American release. They also suggested why the series might not appeal to the American audience: there is too much fighting and not enough adventuring. Other critics have mentioned that class building becomes tedious and that the dual worlds are too overwhelming, both possible reasons against a US release. Dragon Quest VI was listed as #7 among the 10 Best Japanese Games Never Released in the U.S. by GamePro magazine in their May 2005 issue.

Kurt Kalata of Gamasutra praised the game's storyline, particularly its innovative scenario. While comparable to the light-dark world setting of The Legend of Zelda: A Link to the Past, Dragon Quest VI featured a unique real world and dream world setting, which he suggests had an influence on the later Square role-playing games Chrono Cross and Final Fantasy X. Kalata also praised the gameplay improvements, including its class system that improves on Dragon Quest III and is now more similar to Final Fantasy V, and the addition of a bag that improves on the inventory management of previous games. He concludes that it is "still a fantastic game."

Read more about this topic:  Dragon Quest VI: Realms Of Revelation

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