Dragon Quest IV: Chapters of The Chosen - Characters

Characters

These are the main characters of the story, and are controllable party members during their introduction chapters (Chapters 1-4). When they join the Hero in Chapter 5, the other party members become NPC characters that are only controlled by the "Tactics Command". In the re-releases, this setting can be changed to "Follow Orders", which allows the player to choose their actions. Also, with the re-releases, many of the character's names were changed to be closer, or incorporate their Original Japanese names.

  • Hero (Male Hero is named Solo, while the Female Hero is named Sofia) The main character of the game, who's eighteen-years-old and does not appear until Chapter 5. The Hero can use the best equipment, and is the only character who can learn lightning spells and the most powerful healing spell in the game, Omniheal (originally localized as HealUsAll). In the DS remake, the Hero also learns Gigasword, the game's most powerful single-target attack spell. The player can choose the name and gender of the hero. The gender of the hero has little impact to the story, only affecting some dialogue, although a few optional weapons, pieces of armor, and accessories can only be equipped by female characters. In the remakes, the Hero first appears during a short prologue chapter before Chapter 1.
  • Ragnar McRyan (ライアン, Ryan?, originally localized as Ragnar). Captain of the Burland (a Scottish English speaking land) army, and Royal Knight. He investigates a case of children who are disappearing throughout the kingdom which is causing havoc and despair throughout the kingdom. He first appears in Chapter 1. He also cameos in Chapters 2 (Inn by Endor) and 3 (Endor Casino). He is the classic Warrior or Soldier, specializing in melee combat with no magical abilities, and he also has a very low base agility score, so he will often strike last out of all the party members. Ragnar is the last character to join the Hero in Chapter 5, having coincidentally set out to kill the Marquis de Leon (originally localized as Keeleon) at the same time the party arrives.
  • Tsarevna Alena (アリーナ姫, Arîna Hime?, Arlina, originally localized as Princess Alena). Tomboyish Princess of the Zamoksva (a Russian dialect English speaking land) (originally localized as Santeem) Kingdom. She is bored of the palace life and wishes to travel the world, much to the dismay of her father and his officials who urge her to act more like a woman instead of a tomboy. She first appears in Chapter 2 but joins after the party cures Kiryl with a Feverfew Root (originally localized as "Padequia Root"). She is the classic Fighter or Martial Artist, preferring to use claws as a weapon though she can use other weapons as well.
  • Borya (ブライ, Burai?, originally localized as Brey). Alena's tutor. He's a magician who travels with Alena to look after her because he promised her late mother to do so. He learns Ice attack magic, and more buff and debuff spells than Maya, such as Oomph and Acceleratle; in the DS remake, he also learns Snoop (localized as MapMagic in other games in the series), a spell generally associated with the thief class which reveals the location of treasures. He first appears in Chapter 2, and he joins the party to search for a Feverfew Seed to cure Kiryl's sickness right away.
  • Kiryl (クリフト, Kurifuto?, Clift, originally localized as Cristo). A priest (originally localized as chancellor) that travels along with Alena and Borya, and has feelings for Alena (but she is oblivious to it) He can use healing and support magic, as well as instant death spells. He first appears in Chapter 2, but is recruited in Chapter 5 after the Hero finds a rare Feverfew Seed to grow into a Feverfew Root and to cure his sickness.
  • Torneko Taloon (トルネコ, Toruneko?, originally localized as Taloon). A weapons merchant from Lakanaba (an Irish English speaking town), who wishes to open his own store. He first appears in Chapter 3. He is much like the Merchant class in other Dragon Quest games, however he also learns abilities used by Jesters, Thieves and Dancers in other games in the series, when he joins the Hero in Chapter 5 he sometimes performs a random action in battle, such as summoning an army of merchants, throwing sand in the enemy's eyes, tripping and scoring a critical hit on an enemy or stealing an item from an enemy. In the DS remake, he learns four non-combat spells: padfoot, which reduces the encounter rate, eye for distance, which locates the nearest town, nose for treasure, which reveals the number of remaining treasures in the area, and whistle, which causes a random encounter.
  • Maya (マーニャ, Mânya?, originally localized as Mara). A dancer who works in Lassize Fayre (originally localized as Monbaraba) and is originally from Aubout du Monde (originally localized as Kievs) who can use magic, primarily fire and explosion attack spells. Her father, Mahabala (originally localized as Edgar), died under mysterious circumstances. It is later revealed that he was murdered by Balzack, her father's apprentice, who was driven mad by the Secret of Evolution. She and her sister seek revenge. They both first appear in Chapter 4, and are the first to join the Hero in Chapter 5, after Meena reads the Hero's fortune.
  • Meena (ミネア, Minea?, originally localized as Nara). Maya's younger sister. She is a fortune teller that can use healing spells and wind attack spells, as well as support spells. Unlike Kiryl or the hero, she cannot learn any multi-target healing spells other than the Kerplunk spell (which knocks her out to heal everyone at once), but only she can use her Tarot weapon as a battle item to generate random effects, similar to the Chance (or Hocus Pocus) spell in other DQ games. Meena reads the Hero's fortune in Endor and joins because of the unique destiny she read.

Non-Playable Characters:

  • Healie, a friendly Healslime who meets Ragnar during Chapter 1. He is an invaluable ally, providing free healing, saving Ragnar the trouble so he can concentrate on killing monsters. After Ragnar joins the party, Healie can be seen in a human form.
  • Laurel & Hardie (originally localized as Laurent and Strom), two mercenaries who Taloon can meet in Endor during Chapter 3. Hardie, a soldier, requests 400 Gold and simply uses a powerful physical attack each turn. Laurel, a magician, requests 600 and has a small, versatile magical repertoire along with an average physical attack. While unconnected story-wise, their naming is a nod to the early-20th century comedy duo, Laurel and Hardy.
  • Oojam (originally localized as Orin), he was a student of Maya and Meena's father that went into hiding after Balzack had killed his teacher. The girls seek him out during Chapter 4 to assist them in their quest for revenge. Oojam provides a powerful physical attack each turn, in addition to being able to pick locks. At the end of Chapter 4, Oojam appears to be mortally wounded fending off the guards of Palais de Léon (originally localized as Castle Keeleon) to allow Meena and Maya to escape, but it is revealed in Chapter 5 that a young woman who was fleeing the castle found him near-dead and managed to get him safely to the town of Vrenor so he can rest and recover.
  • Hank Hoffman Junior (originally localized as Hector), a young man hanging out near Casabranca who is initially cold to people, having been betrayed by a friend. After the Hero finds the "Symbol of Faith" in a nearby cave, Hoffman offers to lend the party his services, and his wagon. He tags along for a short while until shortly after Taloon is recruited, then leaves his cart to the Hero so he can pursue his own endeavors in owning an inn. In the DS remake, he resurfaces later at the oasis where he opens up the "Immigrant Town" sidequest.
  • Tom Foolery (originally localized as Panon), he is a performer who works at the same stage-house as Maya and Meena. While not particularly good at combat, Tom is necessary for one game mission which nets the Hero the Zenithian Helm.
  • Orifiela (originally localized as Lucia), a Zenithian the party encounters at the Great World Tree, Yggdrasil. She needs the party to help her get back up to Zenithia, and provides the party with information regarding the Zenithian Sword.
  • Sparkie (originally localized as Doran), a baby dragon found in Zenithia. He doesn't have great battle intelligence, but can occasionally mow down enemies or put them to sleep with a breath attack.

Read more about this topic:  Dragon Quest IV: Chapters Of The Chosen

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