Plot
Dr. Robotnik has hatched a plan to ensure that no music or fun remains on Mobius. To do this, he kidnaps the jolly citizens of Beanville and stuffs them into a giant roboticizing machine called the Mean Bean-Steaming Machine (hence the name, Mean Bean Machine), before they become devious little robot slaves, as well as getting rid of them. The instruction manual states that the disappearing Beans are sent to the Mean Bean Machine, regardless of which character does this. And so the player sets off on a daring adventure to stop Robotnik (Since Sonic is never mentioned throughout the game to rescue or help the player). The game ends after a face-off with Robotnik, in which the player frees the beans. In the Game Over Screen, Robotnik starts laughing before it reaches zero.
Read more about this topic: Dr. Robotnik's Mean Bean Machine
Famous quotes containing the word plot:
“Those blessed structures, plot and rhyme
why are they no help to me now
I want to make
something imagined, not recalled?”
—Robert Lowell (19171977)
“Morality for the novelist is expressed not so much in the choice of subject matter as in the plot of the narrative, which is perhaps why in our morally bewildered time novelists have often been timid about plot.”
—Jane Rule (b. 1931)
“We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. The king died and then the queen died is a story. The king died, and then the queen died of grief is a plot. The time sequence is preserved, but the sense of causality overshadows it.”
—E.M. (Edward Morgan)