Plot
Mario, known beforehand as Jumpman, has incarcerated Donkey Kong after re-capturing him in Donkey Kong. Donkey Kong Jr. must save his father from Mario by putting the key or keys in the stage into all of the locks. Mario attempts to stop DK Jr. by releasing the many animals he controls to knock DK Jr. off the vines and platforms. DK Jr. defeats Mario if the player completes the fourth stage by putting all six keys in their locks, making the floor disappear. DK Jr. catches Donkey Kong while Mario falls onto the ground.
Like in Donkey Kong, if the player completes the final stage, Donkey Kong Jr. restarts at the first stage with a higher level of difficulty. Mario makes an attempt to chase after DK, but DK kicks Mario into the air. Mario then retreats.
Read more about this topic: Donkey Kong Jr.
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