University Mainframe Games in The 1970s
In 1971 Daglow was studying playwriting at Pomona College in Claremont, California. A computer terminal connected to the Claremont Colleges PDP-10 mainframe computer was set up in his dorm, and he saw this as a new form of writing. Like Kelton Flinn, another prolific game designer of the 1970s, his nine years of computer access as a student, grad student and grad school instructor throughout the 1970s gave him time to build a large body of major titles. Unlike Daglow and Flinn, most college students in the early 1970s lost all access to computers when they graduated, since home computers had not yet been invented.
Some of Daglow's titles were distributed to universities by the DECUS program-sharing organization, earning popularity in the free-play era of 1970s college gaming.
His best known games and experiments of this era include:
- Baseball (1971) — First-ever interactive computer baseball game, allowing players to manage the game as it unfolded. It appeared ten years after John Burgeson wrote the first baseball simulation game, on an IBM 1620 at an IBM lab in Akron, Ohio. Daglow continued to expand Baseball throughout the 1970s, and ported the game to the Apple II in 1981, adding graphics in 1982. The simulation model in the Apple version in turn was ported to the Intellivision in 1982 as the basis for Intellivision World Series Baseball.
- Star Trek (1972) — One of several popular Star Trek computer games widely played in American colleges during this era.
- Ecala (1973) — Improved version of the ELIZA computer conversation program. This project paved the way for his later work by suggesting new kinds of game interfaces.
- Dungeon (1975) — The first computer role playing game, based on the then-new Dungeons & Dragons gaming system. The game was steadily expanded over the following five years.
- Spanish Translator (1977) — As he experimented with parsers he created a context-sensitive Spanish translation program.
- Killer Shrews (1978) — A simulation game based on the cult sci-fi film The Killer Shrews. The player has not many decisions to make, only when to try to escape the island during the simulation of the depleting of the food that is there.
- Educational Dungeon (1979) — An attempt to make rote computer-aided instruction (CAI) programs more interesting by taking Dungeon and making correct answers propel the story.
Read more about this topic: Don Daglow
Famous quotes containing the words university and/or games:
“I had a classmate who fitted for college by the lamps of a lighthouse, which was more light, we think, than the University afforded.”
—Henry David Thoreau (18171862)
“As long as lightly all their livelong sessions,
Like a yardful of schoolboys out at recess
Before their plays and games were organized,
They yelling mix tag, hide-and-seek, hopscotch,
And leapfrog in each others way alls well.”
—Robert Frost (18741963)