Disgaea - Development

Development

The gameplay mechanic of throwing characters was developed as a "strong and unique" aspect of gameplay that would attract players. New gameplay ideas were added to each game until the "majority of staffers" were "not sure" whether they were necessary, hence its complexity.

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    And then ... he flung open the door of my compartment, and ushered in “Ma young and lovely lady!” I muttered to myself with some bitterness. “And this is, of course, the opening scene of Vol. I. She is the Heroine. And I am one of those subordinate characters that only turn up when needed for the development of her destiny, and whose final appearance is outside the church, waiting to greet the Happy Pair!”
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