Dino Stalker - Story

Story

The game focuses on the central character Lieutenant Mike Wired, who is caught in an intense dogfight during World War II. With nowhere to go, Mike appears to be doomed until he is suddenly teleported into the sky in the 3,000,000's, and must defend himself against an army of flying prehistoric predators.

When he makes it to the main land, he sees more dinosaurs and must battle them single handedly with whatever weapons he can acquire. He hears a voice on his new wrist communicator, telling him to find a girl called Paula. When he does find Paula, she simply replies with "Trinity" before more dinosaurs appear. Trinity is actually a dinosaur, (a Troodon, to be precise), with significant intelligence and it can send other dinosaurs to attack the player, as it does during a boss fight.

Eventually, Mike sees Paula is trapped in a ravine and is able to save her. After they escape in a jeep through an empty town, it is revealed that the man talking to Mike is Dylan Morton from Dino Crisis 2 and he is also Paula's father.

After the fight is over, Mike is sent back to his own time, in the same plane fight he was in at the beginning of the game. A rival plane shoots him down, and as he parachutes out, bullets are shown about to hit Mike right before Paula teleports the bullets elsewhere. The game ends with Mike being rescued by a boat.

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Famous quotes containing the word story:

    So every journey that I make
    Leads me, as in the story he was led,
    To some new ambush, to some fresh mistake:
    So every journey I begin foretells
    A weariness of daybreak, spread
    With carrion kisses, carrion farewells.
    Philip Larkin (1922–1986)

    Wit is often concise and sparkling, compressed into an original pun or metaphor. Brevity is said to be its soul. Humor can be more leisurely, diffused through a whole story or picture which undertakes to show some of the comic aspects of life. What it devalues may be human nature in general, by showing that certain faults or weaknesses are universal. As such it is kinder and more philosophic than wit which focuses on a certain individual, class, or social group.
    Thomas Munro (1897–1974)

    A bad short story or novel or poem leaves one comparatively calm because it does not exist, unless it gets a fake prestige through being mistaken for good work. It is essentially negative, it is something that has not come through. But over bad criticism one has a sense of real calamity.
    Rebecca West (1892–1983)