Diablo (video Game) - Reception

Reception

The game has received critical acclaim. With an average rating of 94 on Metacritic, with many awarding the game near-perfect or perfect scores on their respective grading systems. Most praised the game's addictive gameplay, immense replayability, dark atmosphere, superior graphics, moody musical score, and its great variety of possible magic items, enemies, levels, and quests. This last aspect was praised by GameSpot editor Trent Ward in his review of Diablo: "Similarly, although a set number of monsters is included, only a few will be seen during each full game. This means that players going back for their second or third shot at the game will very likely fight opponents they haven't seen before. Talk about replay value." Computer Games Magazine's Cindy Yans said that "weapons, armor and items are so numerous that you're always acquiring something new to try…not to mention the game’s multiplayer universe"; she went on to say that "for anyone who enjoys a good multiplayer dungeon crawl, Diablo can’t be beat". Reviewers commonly cited this online multiplayer aspect as one of the strongest points of the game, with it being described as greatly extending its replay value. The most common complaint about the game was the length of its single-player aspect, which many felt was too short. Cindy Yans finished her review, "Despite the rather pale storyline, watered-down quests and a fair amount of necessary repetition, Diablo is a must for anyone interested in 'just plain fun.'" On GameSpot's main page for Diablo, the subtext used to describe the game when it came out simply states: "Diablo is the best game to come out in the past year, and you should own a copy. Period."

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