Dead or Alive Ultimate - Multiplayer

Multiplayer

Xbox Live support for this compilation makes it the second online console 3D fighting game to be released in America and Europe (Mortal Kombat: Deception being the first) and the first online console 3D fighting game in Japan). The system set forth by Tecmo for online play in Dead or Alive Ultimate was intended to recreate the feel of playing at an arcade. Players would log onto a shared "lobby" and then observe other matches until it was their turn to participate. Each lobby has a set of gameplay parameters that is determined by its creator, allowing for tournament-style play.

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