Daughters of Cacophony

Daughters Of Cacophony

Vampire: The Masquerade is a role-playing game created by Mark Rein·Hagen. It was the first of White Wolf Publishing's World of Darkness role-playing games, based on the Storyteller System and centered around vampires in a modern gothic-punk world. The title of the series comes from "The Masquerade", referring to the Camarilla's attempts to hide vampirism from humans and their governments, but is also a double entendre referring to vampires' efforts to convince themselves that they are not truly monsters.

In 1992, Vampire: The Masquerade won the Origins Award for Best Roleplaying Rules of 1991. The game line was discontinued in 2004 followed by a revision of the setting in Vampire: The Requiem. The game received its 20th Anniversary Edition in 2011 and was officially revived as part of White Wolf Publishing's shift to a print on demand business model, and multiple new Masquerade products have been announced.

Read more about Daughters Of Cacophony:  Concept, Game System, Vampires in World of Darkness, Clans and Bloodlines, Tie-ins and Adaptations, 20th Anniversary Edition, Print On Demand

Famous quotes containing the words daughters and/or cacophony:

    Lisa Fremont: Surprise is the most important element of attack. And besides, you’re not up on your private eye literature. When they’re in trouble it’s always their girl Friday who gets them out of it.
    L.B. Jeffries: Well, is she the girl who saves him from the clutches of the seductive show girls and the over passionate daughters of the rich?
    Lisa Fremont: The same.
    L.B. Jeffries: That’s the one, huh? But he never ends up marrying her, does he? That’s strange.
    John Michael Hayes (b. 1919)

    O wily painter, limiting the scene
    From a cacophony of dusty forms
    To the one convulsion,
    Thom Gunn (b. 1929)