Dark Chronicle - Development

Development

Graphically, Dark Chronicle departs from the style of Dark Cloud completely by using cel-shading. The main characters have a higher polygon count than the supporting characters, composed of 2500 to 3000 polygons as opposed to 1500 to 2000 for supporting characters. The game's graphics were created with Softimage 3D. Event scenes utilized the same models that were used in the normal gameplay, both of which were generated in real-time. Because of this, even costume changes could be carried over from gameplay to events. Akihiro Hino, a Level-5 producer, stated that "smooth transitions between gameplay and event scenes help increase the empathy for the game." Soft textures were used to create a uniform feel for the visuals and minimize the computer generated appearance of the cel-shading. Texture mapping was also used occasionally to emulate lighting. The game's production took almost two years. The CG production and game development occurred concurrently.

Read more about this topic:  Dark Chronicle

Famous quotes containing the word development:

    Creativity seems to emerge from multiple experiences, coupled with a well-supported development of personal resources, including a sense of freedom to venture beyond the known.
    Loris Malaguzzi (20th century)

    A defective voice will always preclude an artist from achieving the complete development of his art, however intelligent he may be.... The voice is an instrument which the artist must learn to use with suppleness and sureness, as if it were a limb.
    Sarah Bernhardt (1845–1923)

    As long as fathers rule but do not nurture, as long as mothers nurture but do not rule, the conditions favoring the development of father-daughter incest will prevail.
    Judith Lewis Herman (b. 1942)