Description
This game contains the red, green and blue items, as in almost all Darius series and they do the same functions (the red powers up the shots, the green powers up the bombs and the blue regenerates and powers up the arm shield).
This game has the following 2 downsides in comparison with the rest of the Darius games: The first one is that there are not power up bars. This implies that when a Silver Hawk is destroyed, they go back to the very first level for the shots and bombs. The second one is that the shots don't pierce through the enemies, which implies that the player cannot destroy an enemy unless they first destroys the enemies in front of it.
Two new power-ups were added: a golden item containing a new weapon power-up which gives the player green, vertical lasers that do pierce through enemies, and a rainbow-colored item that powers up all the players weapons. The game is set in the inner half of the Solar system, and has the same branching level structure as Darius.
Another great difference between the power ups on Darius II and the rest of the Darius series (except Super Darius II and Darius Twin) is that on Darius II, the player must destroy a complete formation of 8 certain unarmed ship types in order to get a power up.
Another new feature in Darius II is the appearance of minibosses named captains- large enemies that appear near the middle of a level, with similar abilities to the game's normal bosses (such as extravagant weapons, or the inability to be damaged without first exposing a vulnerable area). The captains in Darius II are in fact smaller versions of the bosses from Darius.
Read more about this topic: Darius II (video game)
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