Dante's Inferno (video Game) - Reception

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 72.86%
75.69%
Metacritic 73/100
75/100
70/100
Review scores
Publication Score
Eurogamer 6/10
Game Informer 7/10
GamePro 4/5
GameSpot 6.5/10
GameTrailers 6.8/10
IGN 7.5/10
Official Xbox Magazine 8/10
7.5/10
Official PlayStation Magazine 8/10
4/5
Destructoid 9/10

Upon its release, Dante's Inferno received lukewarm reviews from critics, overall. While there was substantial praise for the art style and level design, numerous critics drew unfavorable comparisons with Sony's popular God of War series, among other more fundamental criticisms, such as monotonous and repetitive gameplay in the latter half of the game.

One of the most praised aspects was the game's depiction of Hell, considered creative yet graphic in nature. GamePro found the unique designs of the circle of Hell to be "impressively constructed", getting "a lot of mileage out of the unique setting". While some critics like IGN acknowledged the liberties taken with the original source material, they still observed that "much of what you see is appropriate for a game that tries to explore the extreme nature of Hell and its punishments", calling the overall style "visually impressive". Other critics like GameSpy even found some enemy and setting designs "shocking" yet still could "appreciate that this is Hell, and it's supposed to be disturbing".

However, some reviews felt the creativity waned towards the end of the game, such as GameSpot who felt "Dante's epic quest loses momentum long before you reach the end", praising earlier levels such as Lust and Gluttony yet criticizing the 10 stage challenge level of Fraud and the use of enemies outside of their respective circle. Official PlayStation Magazine UK also echoed this view, saying that the game was "just going through motions for the last three or four hours", despite what it considered to have a "robust fighting system" and being "visually strong".

The most recurring comment over the gameplay of Dante's Inferno was its similarities to the God of War games. Destructoid felt that being similar to what is regarded as a great game is a positive by stating "You're not going to find a wholly original gameplay experience with Dante's Inferno, but that doesn't mean it's not a hell of an entertaining package - it's one that fans of action shouldn't miss." Eurogamer on the other hand felt the game was "a God of War clone at its core", that while "not a terrible game, it's just not an original one", a view Game Trailers echoed by stating "battles can be engaging, but lack some of the grace and refinement exhibited by games like God of War". While Game Informer also found the gameplay to be too familiar, they did find the additional elements such as the punish/absolve mechanic and usable relics to give "Dante’s Inferno some individuality".

Regarding such similarities, in an interview for Official PlayStation Magazine UK, God of War III director Stig Asmussen instead praised the game, stating "We've been intrigued about Dante's Inferno. This is my favourite genre, and the more people that are making the better", going on to say "and this is a really rich story they're building on, it's very interesting. The day that the demo came out we were trying to download it on PSN at midnight. We all wanted to see it."

United States NPD Group sales data showed that the PS3 and Xbox 360 versions of Dante's Inferno sold 242,500 and 224,700 copies respectively in the month of February 2010. The two editions also debuted together on the UK's top 10 games list for that month.

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