Dangerous High School Girls in Trouble! - Gameplay

Gameplay

Dangerous High School Girls in Trouble! begins with the player selecting one of twelve different girls to be the "queen" (leader) of the "gang". Afterwards, basic gameplay mechanics are revealed as the player recruits three additional girls to assist her. Each girl has different scores in four different attributes: Popularity, Rebellion, Glamor, and Savvy. The game makes heavy use of the suits from a traditional deck of playing cards, representing each in-game attribute as one of the suits.

The four attributes correspond to ability in four different actions which the girls can use when interacting with others. In turn, each of the four actions, "Taunt", "Expose", "Fib", and "Gambit", has a unique mini-game associated with it. After a given girl wins a certain number of mini-games, the player is able to increase one of her attributes. In contrast, losing a mini-game can result in a girl being unavailable for a period of time, or possibly even exiled from the player's gang. Often a girl lost from the gang can be recruited again later, or a substitute can be found. However, the presence of a boyfriend can protect a given girl from being banished even temporarily. Boyfriends are typically obtained through a separate "Flirt" mini-game, which makes use of all four of a girl's attributes together. When a girl who has a boyfriend receives a penalty serious enough to leave the gang, the boyfriend instead sacrifices himself to save her.

In-game navigation involves selecting different locations on a stylized game board. The girls then travel to that location and interact with one of the individuals who is revealed to currently be present. While in some cases, the girls simply converse ("Parley") with the person, in general, the girls seek to manipulate individuals in order to obtain information or to "get away" with something. This is done by selecting an action suggested by one of the girls (e.g. "Expose" to try to reveal the truth), and then playing the corresponding mini-game. Success often advances the game plot, but can also result in other benefits, such as temporary ability bonuses. In certain cases, the choice of mini-game can affect the story. For example, taunting a teacher is usually not a good choice, as even if the player wins the "Taunt" game, the outcome may be unfavorable and may result in the loss of a girl from the gang.

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