Dangerous High School Girls in Trouble! - Development

Development

In a November 2006 interview with Gamasutra, Keith Nemitz, the game's designer, revealed that the game had been actively in production for ten months, with an estimated six more months until completion. However, based on the game's eventual final release date, this proved to be entirely too optimistic. The inspiration for the game came from an evening of Nemitz playing an unspecified card game that attempted to distill the key features of a role-playing game down into a simpler card game. Nemitz explained, "The card game reduced entire battles down to a single dice roll, but it was really fun! The bigger idea struck me later, that you could swap out combat in RPGs with different kinds of conflict resolution mechanisms".

Describing the look and feel of the title, Nemitz noted that the user interface metaphor was that of a 1920s parlour game. David Cherry, the lead artist, deliberately made elements look worn or faded with time. In terms of trying to capture as many potential players as possible, Nemitz commented, "Our expectation is to offer a game that will tempt both experienced, casual gamers, and core gamers who like variety and novelty in their games. It is definitely a light-hearted experience, a sit-back, relax and laugh experience. The challenges should never frustrate a player, but some solutions can be very difficult".

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