Curse of Enchantia - Gameplay

Gameplay

Curse of Enchantia uses a point and click user interface, similar to the King's Quest series. The player character is commanded with an icon based control bar that is accessible by pressing the right mouse button, which also pauses the game. The control bar features seven main actions: inventory, pick up/take, manipulate/use (opening up a sub-menu with eight further actions: unlock, insert, push/pull, eat, wear, throw, give and combine), look, talk (only either "Help!" or "Hi!"), attack and jump. Usually, the protagonist has to stand in the immediate vicinity to the game's objects and characters, which then appear as icons in a separate bar, in order to interact with them. A joystick or computer keyboard input can also be used.

The game does not feature text-based object descriptions or conversations, and its few short scenes of dialogue use a minimalist system of pictograms in comic book-style speech balloons. Core Design's Ian Sabine stated that the lack of text "speeds up gameplay". Instead, the game has several action-style sequences, like dodging hazards or timing the use of items. However, the character is never at risk of dying and thus every "dangerous" task can be repeated until successfully completed, risking only losing a few points from the score. Designer Rob Toone said that the idea behind this concept was to make these parts of the game "interesting without being difficult." Objects of value such as jewels and gold coins can be collected throughout the game for a higher score.

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