Criticism of Ultima Online - Bugs and Exploits

Bugs and Exploits

Ultima Online has suffered from numerous bugs throughout its long history that differ in both origins and complexity from those seen in most previous games. Many systems employed in Ultima Online could be seen in previous Ultima games, and much of the mechanics remained the same, but the employment of a persistent client-server infrastructure had radical repercussions that have changed the ways developers have designed Massively multiplayer online games since.

Unlike most prior commercial games, once a bug was found and exploited in Ultima Online, the effects of that bug were usually a permanent part of the game world. Customers would be lost if a complete reset of the game world was done, and many of the repercussions of bugs exploited were either too complex or affected otherwise innocent players, such as a player unknowingly buying an item created through exploitation. To remove the item would be offensive to the innocent player who bought it in good faith and to reverse the transaction would be impractical.

Many of the exploited bugs arose out the trust that was given to the client. Much of the restriction placed on the players was initially done so by the client, and programs were developed that effectively send packets to the server that would not be possible to generate in the client itself.

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