Crash Bandicoot Series - Common Gameplay Elements

Common Gameplay Elements

Crash Bandicoot is primarily a platforming series. The goal of each level is to guide Crash from the beginning to the end, travelling either into the screen, towards the player or left and right in a side-scrolling manner. Several levels place Crash in unique situations which require the use of motorbikes, jet skis, submarines and various wild animals to reach the level's end.

In the original Crash Bandicoot, Crash's moveset is rather limited; he can run, jump and spin his way through treacherous environments and hostile creatures. Cortex Strikes Back introduces several new moves for Crash to utilise, including a high jump, body slam and slide attack. Warped expands on this by awarding the player with new abilities after each boss is defeated, which is also used in The Wrath of Cortex.

Read more about this topic:  Crash Bandicoot Series

Famous quotes containing the words common and/or elements:

    We therefore commit his body to the ground; earth to earth, ashes to ashes, dust to dust; in sure and certain hope of the Resurrection to eternal life.
    —Book Of Common Prayer, The. The Burial of the Dead (1662)

    The two elements the traveler first captures in the big city are extrahuman architecture and furious rhythm. Geometry and anguish. At first glance, the rhythm may be confused with gaiety, but when you look more closely at the mechanism of social life and the painful slavery of both men and machines, you see that it is nothing but a kind of typical, empty anguish that makes even crime and gangs forgivable means of escape.
    Federico García Lorca (1898–1936)