Crash Bandicoot 2: Cortex Strikes Back - Reception

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 88.54%
Review scores
Publication Score
Electronic Gaming Monthly 8.5/10
Game Revolution B
GameSpot 8.6/10
IGN 8.5/10
Official PlayStation Magazine (US) 4/5
PSM 5/5

Crash Bandicoot 2: Cortex Strikes Back received generally positive reviews from critics. John Broady of GameSpot considered the game to be superior to its predecessor, commenting positively on the Warp Room concept, improved game-saving system and variety of the levels. The staff of IGN praised the "spot on" control and noted the decreased linearity of the game and increased intuition of the bonus levels compared to the first game. Mark Cooke of Game Revolution described the game as "undeniably fun".

The game's graphics were positively received. GameSpot's Broady described them as "in a league of their own among PlayStation games", while the IGN staff praised the high-resolution graphics as "beautiful". Game Revolution's Mark Cooke, meanwhile, went into more detail and started off by describing the graphics as "awesome". He noted the absence of cutscenes brought about by the entirety of the game being "rendered on the fly beautifully" and that the game could "really set some new standards in Playstation graphic quality." He went on to describe the animation as "flawless" and of "cartoon quality" and added that the game's "creatures, environments, and story building scenes are absolutely perfect." The game's audio was also well-received; Broady simply stated that the music "couldn't be better", while Cooke said that Clancy Brown's "hilarious satirical" performance as Doctor Neo Cortex added to the game's cartoonish quality.

Minor criticisms varied amongst critics. Broady noted that the semi-3D setup is "sometimes hard to navigate" and elaborated that "you'll find yourself missing jumps because you're unable to judge distances properly." Additionally, he criticized the trial-and-error aspect of the gameplay as "just plain cheap" and stated that "in some areas you must sacrifice many lives until you memorize a level's layout." The IGN staff said that the level design "isn't as varied as it could be" and added that the "jungle, snow and water" environments are recycled from the previous game and reused multiple times in Cortex Strikes Back. They also described the boss levels as "insultingly easy". Cooke observed that, like its predecessor, the game did not add anything to the genre and summarized that "the first Crash was dauntingly similar to the 16-bit platform games of yester-yore, only with better graphics, and Crash 2 doesn't deviate much from this formula." He also described the "bizarre 3D" cover art of the game as "unnecessary and evil" and "a device of unprecedented agony" and claimed to have contracted a massive headache after "looking at it in car for about 15 seconds".

Since its release, Crash Bandicoot 2: Cortex Strikes Back has sold over 5.17 million units worldwide, selling about 3.78 million units in the United States and 1.3 million units in Japan. This makes it one of the best-selling PlayStation 1 video games of all time. The game's success resulted in its re-release for the Sony Greatest Hits line-up on August 30, 1998 and for the Platinum Range on 1999. The game replaced Crash Bandicoot as the highest-selling non-Japanese title in Japan, selling over 800,000 units by April 1998. The game was initially rereleased on the European PlayStation Network on July 26, 2007, but was withdrawn on August 7, 2007 along with Spyro 2: Ripto's Rage! and MediEvil as a precautionary measure when the latter two games experienced technical problems. The game was released on the North American PlayStation Network on January 10, 2008 and re-released on the European PlayStation Network on February 2, 2011.

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