Crash Bandicoot: The Wrath of Cortex

Crash Bandicoot: The Wrath of Cortex is a platform game video game published by Universal Interactive Studios along with Konami and developed by Traveller's Tales for the PlayStation 2, Xbox, and Nintendo GameCube video game consoles. The PlayStation 2 version was released in North America on October 29, 2001, in Europe on November 23, 2001 and in Japan on December 20, 2001. The Xbox version was released in North America on April 15, 2002, in Europe on April 26, 2002 and in Japan on October 24, 2002. The Nintendo GameCube version was released in North America on September 17, 2002, in Europe on November 1, 2002 and in Japan on December 4, 2003. It was also one of the launch titles for the Xbox Originals service on December 4, 2007.

Crash Bandicoot: The Wrath of Cortex is the fourth installment in the Crash video game series. It is the first platform game in the series not to be developed by Naughty Dog and the fourth game in the main series of the franchise. The story centers on the appearance of a new superweapon created by the main antagonist of the series, Doctor Neo Cortex, along with a group of destructive masks known as the Elementals. Crash Bandicoot and his sister Coco must travel the world and gather special Crystals that will return the Elementals to a hibernational state and defeat Cortex's new superweapon, a genetically-advanced bandicoot named Crunch Bandicoot.

Read more about Crash Bandicoot: The Wrath Of CortexGameplay, Development, Reception

Famous quotes containing the word wrath:

    We know of no scripture which records the pure benignity of the gods on a New England winter night. Their praises have never been sung, only their wrath deprecated. The best scripture, after all, records but a meagre faith. Its saints live reserved and austere. Let a brave, devout man spend the year in the woods of Maine or Labrador, and see if the Hebrew Scriptures speak adequately to his condition and experience.
    Henry David Thoreau (1817–1862)