Count Vertigo - Powers and Abilities

Powers and Abilities

Being raised in a noble family, Vertigo was trained in classical martial combat and the sports of boxing, fencing, and equestrianism. He has also been trained in judo and general karate.

Upon joining Task Force X and Checkmate, he learned other hand-to-hand combat skills.

His "Vertigo Effect" has long since been internalized through circumstances that have not yet been revealed. He uses his power to disrupt his enemies' balance. In hand-to-hand and melee combat, Vertigo uses his power to disorient his opponents. He also uses the Vertigo Effect to disrupt the aim of gunmen, snipers and the like. The exact range of the power is as of yet undetermined seeing as how on one mission, guards watching him in action on camera were also affected by his power. This ability is also capable of disrupting guidance systems on missiles, vehicles and detection systems of all kind (lasers, cameras, pressure sensitive floor plates, infra-red, thermal and night vision). Count Vertigo also wears magnetic boots with which he can walk walls or ceilings. He also has in recent years gained the ability of flight.

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