Contact (video Game) - Reception and Legacy

Reception and Legacy

Reception
Aggregate scores
Aggregator Score
GameRankings 73%
Metacritic 73 out of 100
Review scores
Publication Score
1UP.com B+
Eurogamer 7 out of 10
Famitsu 33 out of 40
GameSpot 6.7 out of 10
GameSpy
GamesTM 5 out of 10
IGN 7.5 out of 10
Play Magazine 9.5 out of 10

Critical reception for Contact has been above average. The game currently hold an aggregate review score of 73% on both GameRankings and Metacritic. Gamebrink gave the game 9.0/10.0, comparing the statistics and level systems to games like Oblivion. The site praised the story, job system and, especially, the music, but defined the battles as "fairly shallow." On the other hand, the game received a 6.5 out of 10 by Steve Thomason in the November 2006 issue of Nintendo Power. His major complaints were that the game was "frustrating because your objectives are often obtuse and unintuitive and the game can be brutally difficult."

According to Media Create, Contact performed poorly on the Japanese market with just 8,102 copies sold during its first week on sale and a total of 25,413 copies sold by the end of 2006. Atlus suspects that the game suffered from low sales in the region due to the game's release concurrent to the highly-anticipated handheld title Mother 3. Ueda claimed during a 2006 interview between Gamasutra and developer Grasshopper Manufacture that he was working on a sequel to Contact. The game has yet to be officially announced. When asked again in 2011 about a sequel, Ueda responded that he was ready to work with Suda on a follow-up game despite the original's lack of success. "Regardless of the business aspects of making a sequel," Ueda explained, "I think the world would be a better place if there was another Contact game in existence!"

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