Computational Creativity - Defining Creativity in Computational Terms

Defining Creativity in Computational Terms

Since no single perspective or definition seems to offer a complete picture of creativity, the AI researchers Newell, Shaw and Simon developed the combination of novelty and usefulness into the cornerstone of a multi-pronged view of creativity, one that uses the following four criteria to categorize a given answer or solution as creative:

  1. The answer is novel and useful (either for the individual or for society)
  2. The answer demands that we reject ideas we had previously accepted
  3. The answer results from intense motivation and persistence
  4. The answer comes from clarifying a problem that was originally vague

Notice how these criteria touch on many of the stereotypical themes that are typically associated with creativity: newness and value (1), transformation and revolution (2), passion and drive (3), vision and insight (4). These four criteria also combine elements of the producer-perspective and the product-perspective described earlier: criterion (1) characterizes the two most important qualities of a creative product, while criteria (2) – (4) characterize the attitude and actions of the producer of such a product. A given product may satisfy all or none of these criteria, but we should expect products that exhibit all four to be widely perceived as creative, while products that exhibit just some of these criteria will be judged with greater subjectivity and variation. Though no criterion is likely to be either necessary or sufficient, criterion (1) is perhaps the most common hallmark of creativity and thus serves to anchor the others. From a computational perspective, then, one can consider (1) to be a must-have feature, and (2) – (4) as desirable extras.

Newell and Simon are best known for their contribution to the search-in-a-state-space paradigm of AI, sometimes caricatured as Good Old Fashioned AI (GOFAI), and it is interesting to consider how the GOFAI paradigm can incorporate these criteria. From a search perspective, criterion (1) characterizes the goal or end-state of a computational search, criterion (4) characterizes the starting state from which the search is launched, criterion (3) characterizes the scale of the search, suggesting that many dead-ends are likely to be encountered, while criterion (2) suggests that well-worn pathways through the search space are best avoided if a creative end-state is to be reached.

Whereas the above reflects a "top-down" approach to computational creativity, an alternative thread has developed among "bottom-up" computational psychologists wherein beliefs about the nature of creativity (e.g., the answer is or demands...) are replaced by the process of novel pattern formation within a variety of systems that emulate the neural architecture of the brain.

Read more about this topic:  Computational Creativity

Famous quotes containing the words defining, creativity and/or terms:

    Art, if one employs this term in the broad sense that includes poetry within its realm, is an art of creation laden with ideals, located at the very core of the life of a people, defining the spiritual and moral shape of that life.
    Ivan Sergeevich Turgenev (1818–1883)

    Our current obsession with creativity is the result of our continued striving for immortality in an era when most people no longer believe in an after-life.
    Arianna Stassinopoulos (b. 1950)

    We are well advised to keep on nodding terms with the people we used to be, whether we find them attractive company or not. Otherwise they turn up unannounced and surprise us, come hammering on the mind’s door at 4am of a bad night and demand to know who deserted them, who betrayed them, who is going to make amends. We forget all too soon the things we thought we could never forget.
    Joan Didion (b. 1934)