Ideomotor Principle
In line with the ideomotor theory of William James (1890) and Hermann Lotze (1852), the common coding theory posits that actions are represented in terms of their perceptual consequences. Actions are represented like any other events, the sole distinctive feature being that they are (or can be) generated through bodily movements. Perceivable action consequences may vary on two major dimensions: resident vs. remote effects, and ‘cool’ versus ‘hot’ outcomes (i.e., reward values associated with action outcomes).
When individuals perform actions they learn what their movements lead to (Ideomotor learning). The ideomotor theory claims that these associations can also be used in the reverse order (cf. William James, 1890 II, p. 526): When individuals perceive events of which they know (from previous learning) that they may result from certain movements, perception of these events may evoke the movements leading to them (Ideomotor control). The distinction between learning and control is equivalent to the distinction between forward and inverse computation in motor learning and control. Ideomotor learning supports prediction and anticipation of action outcomes, given current action. Ideomotor control supports selection and control of action, given intended outcomes.
Read more about this topic: Common Coding Theory
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