Cloud (video Game) - Development

Development

Cloud was designed and released in 2005 by a team of seven students in the Interactive Media master's degree program at the USC School of Cinematic Arts. The game was not made for a specific class. Development began in January 2005 and the game was released in late October, receiving its final update in December. The group was headed by Jenova Chen and included Stephen Dinehart, Erik Nelson, Aaron Meyers, Glenn Song, composer Vincent Diamante, and producer Kellee Santiago. The game won the 2005 Game Innovation Grant of $20,000 from the USC, which is intended to support the production of experimental games. The idea for the game was partially based on Chen's childhood experience, as he was often hospitalized for asthma and would daydream while waiting for the doctors.

According to Chen, Cloud was designed to "expand the spectrum of emotions video games evoke." Chen had the first idea for the game; while walking to school one day he looked up at the sky, noticing the difference between the fluffy clouds there and the "polluted and gray" clouds of Shanghai where he was born, and thought about making a game about clouds. It was given a story to "create the premise and help player to be emotionally invested"; however, the team avoided making the story too strong, as it would "distract the player from the core experience" of flying freely and shaping clouds. In the early stages of development, the game had an involved backstory about an alien who attempts to clean up the environment, but this was cut down to "a simple 'poetic' introduction to the cloud child trapped in a hospital bed." The team intended Cloud to "communicate a feeling of youthfulness, freedom, and the wonder of imagination." It was built on a modified version of a game engine developed by several team members for their previous game, Dyadin. At the 2006 Game Developers Conference student showcase, Chen and Santiago pitched Cloud to Sony representative John Hight as the first game in the "Zen" genre. Hight was interested, but Sony declined to publish the game.

Read more about this topic:  Cloud (video Game)

Famous quotes containing the word development:

    Women, because of their colonial relationship to men, have to fight for their own independence. This fight for our own independence will lead to the growth and development of the revolutionary movement in this country. Only the independent woman can be truly effective in the larger revolutionary struggle.
    Women’s Liberation Workshop, Students for a Democratic Society, Radical political/social activist organization. “Liberation of Women,” in New Left Notes (July 10, 1967)

    Sleep hath its own world,
    And a wide realm of wild reality.
    And dreams in their development have breath,
    And tears, and tortures, and the touch of joy.
    George Gordon Noel Byron (1788–1824)

    And then ... he flung open the door of my compartment, and ushered in “Ma young and lovely lady!” I muttered to myself with some bitterness. “And this is, of course, the opening scene of Vol. I. She is the Heroine. And I am one of those subordinate characters that only turn up when needed for the development of her destiny, and whose final appearance is outside the church, waiting to greet the Happy Pair!”
    Lewis Carroll [Charles Lutwidge Dodgson] (1832–1898)