Gameplay
Combat takes place on a two-dimensional map with three-dimensional terrain elements. Depending on the map, terrain features can include a variety of features providing concealment and cover, such as hills, hedges, foxholes, trenches, streams and buildings. Units have limited fields of vision (particularly vehicles), suffer from fatigue, have limited ammunition, can be suppressed, will break and flee if their morale drops too low, and generally behave in a manner similar to real life (although there are options to make units always visible, always obey orders, and/or fearless).
The units used in the game vary, but are nonetheless divided into two categories: infantry, and support. The infantry category contains most infantry units, such as rifle infantry, scouts, snipers, MG42 machine gunners (for the German side), antitank infantry (for the Allied side), heavy assault teams, and reserves. More specialized infantry teams such as flamethrower engineers, mortar teams and machine gun teams are placed in the support category, as are vehicles (including halftracks, armored cars, tanks, tank destroyers and assault guns) and fixed guns.
Read more about this topic: Close Combat: A Bridge Too Far