Clans and Bloodlines in Vampire: The Masquerade - Antitribu

Antitribu

In Vampire: The Masquerade, most vampire clans belong to a sect, either the Camarilla or Sabbat (some vampires and clans are independent). Vampires who belong to a sect other than that of their parent clan are generally called antitribu, though this term is occasionally reserved specifically for offshoot bloodlines belonging to a different sect than their parent clan.

For example, a Lasombra who joins the Camarilla would be referred to as a Lasombra antitribu, as his parent clan claims allegiance to the Sabbat (however, no Lasombra uses the term for their own clan). Likewise, a Brujah in the Sabbat would be considered a Brujah antitribu. However, there are certain offshoot bloodlines of Brujah, specifically True Brujah, that claim allegiance to another sect without being considered antitribu.

Members of independent clans who join one of the sects are treated differently with regards to diplomatic status and title. Independent vampires who live in or commute regularly to Camarilla territory do not have special names. Others, who break away from their parent clans, especially those that choose to side with the Sabbat, could be considered antitribu.

The Assamites and Setites both have divergent bloodlines affiliated with the Sabbat, who could be called antitribu (though the Setites more often go by the name "Serpents of the Light"). Members of the Ravnos clan allied with the Sabbat are also often called antitribu, though they are not a separate bloodline.

A large portion of the Assamite clan (from several bloodlines) has also broken away from their parent clan and permanently sworn allegiance to the Camarilla. Rather than being called antitribu, however, they are called "schismatics", named for the schism between them and their home in Alamut. Others have fled to the Sabbat, to join their antitribu brethren.

Recently a group of Salubri have joined the Sabbat, claiming antitribu status and expressing a hatred of the Camarilla, especially the Tremere, who they claim destroyed their Antediluvian. These Salubri antitribu exhibit powers of combat, once attributed to the extinct Salunri warrior caste.

The Malkavian antitribu of the Sabbat used to be unique in wielding the Dementation discipline, with the Malkavian Camarilla wielding the Dominate discipline instead. With the revised 3rd edition rules all Malkavians wield the same three disciplines: Auspex, Obfuscate, and Dementation. Although, it is still possible to create a Camarilla or Anarch Malkavian with Dominate; up to the Storyteller's discretion.

In many cases, the antitribu of a certain clan may have unique disciplines or weaknesses, similar to playing a full-fledged bloodline.

Clan Giovanni has no official antitribu; loyalty in Clan Giovanni is too strong (and the consequences for betraying the clan too severe). The closest sect to Tzimisce antitribu would be Old Clan Tzimisce, however they do not see themselves as antitribu, but rather a bloodline. The Tremere antitribu are extinct by the last version of the game. Finally, the Cappadocian Clan is extinct by the formation of the Camarilla and the Sabbat, however the Harbingers of Skulls bloodline is similar to Salubri antitribu; e.g. remnants of a mostly extinct clan joining the Sabbat.

Bloodline Founder Parent Clan Faction Disciplines Nicknames Weakness
Assamite antitribu Izhim abd'Azrael ur-Baal Assamite Sabbat Celerity, Obfuscate, Quietus Angels of Caine The Assamite antitribu never suffered the curse the Camarilla put on the Assamite clan. They become addicted to Cainite vitae easily. Whenever an Assamite antitribu drinks the blood of another vampire, he may become addicted. Once addicted, the vampire may frenzy, taking as much blood as he can every time he partakes of that blood.
Brujah antitribu Unknown Brujah Sabbat Celerity, Potence, Presence Brutes All difficulties to resist frenzy increase by two for Brujah antitribu characters, to a maximum of 10. Brujah antitribu tend to be less offended about their radical moods than Camarilla Brujah, and many take perverse pleasure in their boiling tempers.
Gangrel antitribu Unknown (Country Gangrel: Gangrel),
(City Gangrel: Greek Gangrel)
Sabbat Protean, (Country Gangrel: Animalism, Fortitude),
(City Gangrel: Celerity, Obfuscate)
Hunters Become more animal-like each frenzy. Every 5 frenzies, remove 1 point from a Social Attribute.
Lasombra antitribu Montano Lasombra Camarilla Obtenebration, Dominate, Potence None (Lasombra antitribu don't go for that sort of thing) Lasombra antitribu do not have reflections. Such a handicap makes Lasombra antitribu easy to identify for those who are looking for such. In addition, since Lasombra are so heavily attuned to shadow, they take an extra level of damage from exposure to sunlight. The final handicap facing Lasombra antitribu (beside the vestigial distrust of the rest of the Camarilla) is the intense hatred that Sabbat Lasombra bear for their straying brethren. A Lasombra antitribu is always the first target of a Sabbat pack, and supposedly entire Camarilla cities have been besieged just to get a particularly durable straggler.
Malkavian antitribu Vasantasena Malkavian Sabbat Auspex, Dementation, Obfuscate Freaks When a Malkavian character is created, the player must choose at least one derangement for that character at the time of the Embrace; this derangement can be temporarily fought with Willpower, but can never be permanently overcome. Additionally, Sabbat Malkavians are often too undisciplined (or too indulgent in their own monstrousness) to resist frenzy. A Sabbat Malkavians player may never spend a Willpower point to avoid her characters frenzy.
Nosferatu antitribu Unknown Nosferatu Sabbat Animalism, Obfuscate, Potence Creeps, Critters Nosferatu are absolutely loathsome to look at. All Nosferatu have Appearance ratings of zero. They may not improve Appearance with experience points. Most Social actions based on first impressions, except intimidation and the like, fail automatically.
Ravnos antitribu Unknown Ravnos Sabbat Animalism, Chimerstry, Fortitude. Rogues The Ravnos clan are all criminals; each Ravnos has a specific vice ranging from plagiarism to mass murder. When the opportunity to indulge that vice is present, Ravnos must succeed in a self-control check to avoid indulging it.
Salubri antitribu Adonai Salubri Sabbat Auspex, Fortitude, Valeren Furies Can only obtain sustenance from blood taken unwillingly and by force (though they can also drink from victims they've recently killed).
Serpents of the Light Haitian Setites Followers of Set Sabbat Obfuscate, Presence, Serpentis Cobras Extremely susceptible to sunlight (double damage). Subtract one from all dice pools while in bright light (spotlights, strobes, etc.).
Toreador antitribu Unknown Toreador Sabbat Auspex, Celerity, Presence Perverts, Pervs The Toreador antitribu once possessed the same flaw as their non-Sabbat counterparts, though their indulgence in blood-games and twisted passions has warped this failing somewhat. While they once found beauty even in extreme violence or sadism, they have since become needlessly cruel, inflicting their own viciousness on those around them. If presented with an ample opportunity (feeding, a rival embarrassing herself, torturing a captive Cainite), a Toreador antitribu will inflict physical or emotional pain on her subject more often than not.
Tremere antritribu Goratrix Tremere Sabbat Auspex, Dominate, Thaumaturgy Traitors, Spellbinders Upon their first Vaulderie, a Tremere antitribu receives a very painful mark on their forehead, marking them forever as a traitor to the clan.
Ventrue antitribu Unknown Ventrue Sabbat Dominate, Fortitude, Presence Crusaders Sabbat Ventrue suffer the same rarefaction of tastes as Camarilla Ventrue, and they may feed only from certain vessels (as decided at the time of character creation). For example, the Crusader may be able to derive sustenance from only Christians, of the blind, or perhaps might be able to drink only cold blood from crystal flutes. The character will feed on no other vessels, even if frenzied or starving. Ventrue antitribu may feed on vampiric vitae normally.

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