List
Year | Title | Developer | Archetype | Setting | Platform | Notes |
---|---|---|---|---|---|---|
1976 | Lazer Command | Meadows | Futuristic | Abstract | Arcade | |
1980 | Space Tactics | Sega | Futuristic | Arcade | Tactical shooter | |
1982 | Cytron Masters | Ozark Softscape | Futuristic | ATR, APPII | ||
1982 | Legionnaire | Avalon Hill | Historical | Roman empire | ATR | |
1982 | Tac/Scan | Sega | Futuristic | Arcade | Tactical shooter | |
1983 | Bokosuka Wars | Koji Sumii | Fantasy | X1, MSX, NES | Tactical role-playing game Reverse tower defense |
|
1983 | Stonkers | Imagine | Historical | ZX | ||
1987 | Ancient Art of War at Sea, The | Evryware | Historical | DOS | ||
1988 | Energy Warrior | Binary Design | Sci-fi | C64 | Scrolling shooter | |
1988 | J.R.R. Tolkien's War in Middle-earth | Melbourne House | Fantasy | Various | ||
1988 | Modem Wars | Ozark | Futuristic | C64, DOS | ||
1988 | Napoleon Senki | Irem | Historical | Napoleonic Wars | NES | |
1988 | Silver Ghost | Kure Software Koubou | Fantasy | PC88 | Tactical role-playing game | |
1989 | Carrier Command | Realtime | Sci-fi | AMI, C64, CPC, ST, ZX | Vehicle simulation game | |
1989 | Harpoon | Three-Sixty | Historical | Cold War era | DOS | |
1989 | M1 Tank Platoon | MicroProse | Modern | Central Europe | DOS, AMI, ST | Series debuts. |
1990 | BattleTech: The Crescent Hawk's Revenge | Westwood | Futuristic | BattleTech | DOS | Sequel to BattleTech: The Crescent Hawk's Inception, which was turn-based. |
1993 | Cannon Fodder | Sensible | Various | Series debuts. | ||
1993 | Fields of Glory | MicroProse | Historical | Napoleonic Wars | DOS, AMI | |
1993 | Space Hulk | EA | Futuristic | Warhammer 40,000 | DOS, AMI | |
1993 | Syndicate | Bullfrog | Futuristic | Dystopia | Various | Series debuts. |
1993 | Syndicate: American Revolt | Bullfrog | Futuristic | Dystopia | DOS, AMI | Expansion to Syndicate |
1994 | Battle Bugs | Epyx | Fantastical | Your kitchen floor | DOS, WIN | |
1994 | Cannon Fodder 2 | Sensible | DOS, AMI | Sequel to Cannon Fodder | ||
1994 | General Chaos | Game Refuge | GEN | |||
1995 | Breach 3 | Omnitrend | Futuristic | Alien invasion | DOS | Sequel to Breach and Breach 2, which were turn-based. |
1995 | Warhammer: Shadow of the Horned Rat | Mindscape | Fantastical | Warhammer Fantasy Battle | WIN, PS1 | Series debuts. |
1996 | Age of Sail | TalonSoft | Historical | Elizabethan Era | WIN | Series debuts. |
1996 | Close Combat | Atomic | Historical | World War II | WIN | Series debuts. |
1996 | Deadline | Psygnosis | Modern | DOS | ||
1996 | Gender Wars | SCi | Futuristic | Dystopia | DOS | |
1996 | Syndicate Wars | Bullfrog | Futuristic | Dystopia | DOS, PS1 | Sequel to Syndicate |
1997 | 7th Legion | Epic, Vision | Futuristic | Dystopia | WIN | |
1997 | Close Combat: A Bridge Too Far | Atomic | Historical | World War II | WIN | Sequel to Close Combat |
1997 | Conquest Earth | Data Design | Futuristic | Outer space | DOS, WIN, PS1 | |
1997 | Counter Action | NashiIgry | Historical | World War II | DOS | Predecessor to Sudden Strike. |
1997 | Imperium Galactica | Digital Reality | Futuristic | Outer Space | DOS | Series debuts. |
1997 | Lords of Magic | Impressions | Fantasy | High Fantasy | WIN | Features a turn-based strategic layer and real-time tactical layer. |
1997 | Myth: The Fallen Lords | Bungie | Fantastical | High Fantasy | WIN, MAC | Series debuts. |
1997 | Sid Meier's Gettysburg! | Firaxis | Historical | American Civil War | WIN | Series debuts. Features an "award winning" real-time tactical battle system. |
1997 | X-COM: Apocalypse | Mythos | Futuristic | Earth | DOS, WIN | Third game in the X-COM series. Can toggle between turn-based and real-time. The first two games were turn-based. |
1998 | Commandos: Behind Enemy Lines | Pyro | Historical | World War II | WIN | Series debuts. |
1998 | Enemy Infestation | Clockwork, Micro Forté | Futuristic | WIN | ||
1998 | Jane's Combat Simulations: Fleet Command | Sonalysts | Historical | Cold War era | WIN | |
1998 | Lords of Magic: Legends of Urak | Impressions | Fantasy | High Fantasy | WIN | Expansion to Lords of Magic. |
1998 | Lords of Magic: Special Edition | Impressions | Fantasy | High Fantasy | WIN | Re-release of Lords of Magic and its expansion. |
1998 | M1 Tank Platoon II | MicroProse | Modern | Various | WIN | Sequel to M1 Tank Platoon |
1998 | MechCommander | FASA | Futuristic | BattleTech | WIN | Series debuts. |
1998 | Myth II: Soulblighter | Bungie | Fantastical | High Fantasy | WIN, MAC, LIN | Sequel to Myth: The Fallen Lords |
1998 | Police Quest: SWAT 2 | Yosemite | Modern | WIN | Sequel to Police Quest. | |
1998 | Sid Meier's Antietam! | Firaxis | Historical | American Civil War | WIN | Sequel to Sid Meier's Gettysburg!. |
1998 | Warhammer: Dark Omen | Mindscape | Fantastical | Warhammer Fantasy Battle | WIN, PS1 | Sequel to Warhammer: Shadow of the Horned Rat |
1999 | Abomination: The Nemesis Project | Hothouse | Post-apocalyptic | USA | WIN | |
1999 | Close Combat III: The Russian Front | Atomic | Historical | World War II | WIN | Sequel to Close Combat: A Bridge Too Far |
1999 | Close Combat: Battle of the Bulge | Atomic | Historical | World War II | WIN | Sequel to Close Combat III: The Russian Front |
1999 | Commandos: Beyond the Call of Duty | Pyro | Historical | World War II | WIN | Expansion to Commandos: Behind Enemy Lines |
1999 | Fighting Steel | SSI | Historical | World War II | WIN | |
1999 | Force 21 | Red Storm | Futuristic | WIN, GBA | ||
1999 | Hatfields & McCoys | Lupine | Historical | Wild West | WIN | Comedy Western. |
1999 | Myth: The Total Codex | Bungie | Fantastical | WIN (Rerel) | Re-release of Myth: The Fallen Lords, Myth II: Soulblighter, the Myth II: Chimera scenario pack and many fan-created multiplayer maps. | |
1999 | Myth II: Chimera | Bungie | Fantastical | WIN | Expansion to Myth II: Soulblighter | |
1999 | Shadow Company: Left For Dead | Sinister | Modern | Africa | WIN | Similar to the Jagged Alliance series. |
1999 | Star Trek: Starfleet Command | Quicksilver | Futuristic | Star Trek | WIN | Series debuts. |
2000 | Close Combat: Invasion Normandy | Atomic | Historical | World War II | WIN | Sequel to Close Combat: Battle of the Bulge |
2000 | Ground Control | Massive | Post-apocalyptic | Earth | WIN | |
2000 | Imperium Galactica II: Alliances | Digital Reality | Futuristic | Outer Space | WIN | Sequel to Imperium Galactica |
2000 | Invictus: In the Shadow of Olympus | Quicksilver | Fantastical | Greek mythology | WIN | |
2000 | Kessen | Koei | Historical | Feudal Japan | PS2 | Series debuts. |
2000 | Shogun: Total War | Creative Assembly | Historical | Feudal Japan | WIN | First game in the Total War series |
2000 | Starship Troopers: Terran Ascendancy | Blue Tongue | Futuristic | Heinlein | WIN | |
2000 | Star Trek: Starfleet Command II: Empires at War | Taldren | Futuristic | Star Trek | WIN | Sequel to Star Trek: Starfleet Command |
2000 | Sudden Strike | Fireglow | Historical | World War II | WIN | Series debuts. |
2001 | Age of Sail II | TalonSoft | Historical | Napoleonic Era | WIN | Sequel to Age of Sail |
2001 | Commandos 2: Men of Courage | Pyro | Historical | World War II | WIN, MAC, PS2, Xbox | Sequel to Commandos: Behind Enemy Lines |
2001 | Desperados: Wanted Dead or Alive | Spellbound | Historical | Wild West | WIN | |
2001 | Fallout Tactics: Brotherhood of Steel | Micro Forté | Post-apocalyptic | USA | WIN | |
2001 | Green Berets | Take-Two | Historical | Vietnam War | WIN, MAC | Uses the Myth II: Soulblighter engine |
2001 | Gunlok | Rebellion | Futuristic | WIN | ||
2001 | Kessen II | Koei | Historical, fantastical | Three Kingdoms | PS2 | Sequel to Kessen |
2001 | Kingdom Under Fire: A War of Heroes | Fantasy | High fantasy | PC | Series debuts. | |
2001 | MechCommander 2 | FASA | Futuristic | BattleTech | WIN | Sequel to MechCommander |
2001 | Myth III: The Wolf Age | MumboJumbo | Fantastical | High Fantasy | WIN, MAC | Sequel to Myth II: Soulblighter |
2001 | Original War | ALTAR | Modern, Prehistoric | WIN | ||
2001 | Star Trek: Away Team | Reflexive | Futuristic | Star Trek | WIN | |
2001 | Star Trek: Deep Space Nine: Dominion Wars | Gizmo | Futuristic | Star Trek | WIN | |
2001 | Star Trek: Starfleet Command: Orion Pirates | Taldren | Futuristic | Star Trek | WIN | Standalone Expansion to Star Trek: Starfleet Command II: Empires at War |
2001 | Sudden Strike: Forever | Fireglow | Historical | World War II | WIN | Expansion to Sudden Strike |
2001 | S.W.I.N.E. | Stormregion | Fantastical, Modern | Low Fantasy, WWII based | WIN | First of the corporation. |
2001 | Takeda | Magitech | Historical | Feudal Japan | WIN | Series debuts. |
2001 | Waterloo: Napoleon's Last Battle | Firaxis, BreakAway Games | Historical | Napoleonic Wars | WIN | |
2002 | Age of Sail II: Privateer's Bounty | Akella | Historical | Open sea | WIN | Expansion to Age of Sail II |
2002 | Austerlitz: Napoleon's Greatest Victory | BreakAway | Historical | Napoleonic Wars | WIN | |
2002 | Freedom Force | Irrational | Comic retro | United States | WIN, OSX | RPG characteristics. |
2002 | G.I. Combat: Episode 1 - Battle of Normandy | Freedom | Historical | World War II | WIN | |
2002 | Legion: The Legend of Excalibur | 7 Studios | Fantastical | PS2 | ||
2002 | Lost Kingdoms | FromSoftware | Fantastical | GCN | RPG characteristics. | |
2002 | Medieval: Total War | Creative Assembly | Historical | Medieval Europe | WIN | Sequel to Shogun: Total War. Features a turn-based strategic layer as well as a real-time tactical layer. |
2002 | Platoon | Digital Reality | Historical | Vietnam War | WIN | Very poor reviews. |
2002 | Robin Hood: The Legend of Sherwood | Spellbound | Fantastical | WIN, AMI, MAC, LIN | ||
2002 | Soldiers of Anarchy | Silver Style | Post-apocalyptic | Earth | WIN | |
2002 | Star Trek: Starfleet Command III | Taldren | Futuristic | Star Trek | WIN | Sequel of Star Trek: Starfleet Command Series |
2002 | Sudden Strike 2 | Fireglow | Historical | World War II | WIN | Sequel to Sudden Strike |
2003 | Blitzkrieg | Nival | Historical | World War II | WIN | Series debuts. |
2003 | Chariots of War | Slitherine | Historical | Antiquity | WIN | |
2003 | Commandos 3: Destination Berlin | Pyro | Historical | World War II | WIN | Sequel to Commandos 2: Men of Courage |
2003 | Eric Young's Squad Assault: West Front | Freedom | Historical | World War II | WIN | |
2003 | Gladiators: Galactic Circus Games, The | Eugen | Futuristic | WIN | ||
2003 | History Channel: Crusades - Quest for Power, The | Zono | Historical | Crusades | WIN | |
2003 | Korea: Forgotten Conflict | Plastic Reality | Historical | Korean War | WIN | |
2003 | Nexagon: Deathmatch (a.k.a. Nexagon: The Pit) | Strategy First | Futuristic | Combat arena | WIN | A deathmatch game between player controlled squads of captive criminals. Mediocre reviews. |
2003 | Praetorians | Eidos | Historic | Ancient Rome | WIN | |
2003 | Rebels: Prison Escape | Philos Labs | Futuristic | Dystopia | WIN | |
2003 | UFO: Aftermath | ALTAR | Futuristic | Earth | WIN | Series debuts. Features "weak real-time tactical battles loosely connected by a shallow strategic shell." |
2003 | World War II: Frontline Command | Bitmap Bros. | Historical | World War II | WIN | |
2004 | Blitzkrieg: Burning Horizon | Nival | Historical | World War II | WIN | Expansion to Blitzkrieg |
2004 | Blitzkrieg: Rolling Thunder | Nival | Historical | World War II | WIN | Expansion to Blitzkrieg |
2004 | Close Combat: Marines | Atomic | Modern | WIN | Uses the Close Combat engine as a training tool for the US Marines. | |
2004 | Codename: Panzers | StormRegion | Historical | World War II | WIN | Series debuts. |
2004 | D-Day | Monte Cristo | Historical | World War II | WIN | |
2004 | Desert Rats vs. Afrika Korps | Digital Reality | Historical | World War II | WIN | |
2004 | Full Spectrum Warrior | Pandemic | Modern | Middle East | WIN, Xbox, PS2, MOBI | Series debuts. Based on a U.S. Army light infantry training simulator. |
2004 | Ground Control II: Operation Exodus | Massive | Futuristic | WIN | Sequel to Ground Control | |
2004 | Kingdom Under Fire: The Crusaders | Phantagram | Fantasy | High fantasy | Xbox | Introduced perspective correct 3D to Kingdom Under Fire series |
2004 | Road to Baghdad, The | Atomic | Modern | Gulf War | WIN | Uses the Close Combat engine |
2004 | Growlanser Generations | Career Soft | Fantastical | PS2 | Remake of Growlanser II: The Sense of Justice and Growlanser III: The Dual Darkness | |
2004 | History Channel: Alamo - Fight for Independence, The | Mad Minute | Historical | American Civil War | WIN | |
2004 | History Channel Civil War The Battle of Bull Run Take Command: 1861, The | Mad Minute | Historical | American Civil War | WIN | |
2004 | Nexus: The Jupiter Incident | Mithis | Futuristic | The Solar System | WIN | |
2004 | Rome: Total War | Creative Assembly | Historical | Imperial Rome | WIN | Sequel to Medieval: Total War. Features a real-time tactical layer in addition to a turn-based strategic layer. |
2004 | Soldiers: Heroes of World War II | Best Way | Historical | World War II | WIN | Series debuts. |
2004 | Spartan | Slitherine | Historical | Ancient Greece | WIN | |
2004 | Star Wolves | X-bow | Futuristic | Outer space | WIN | RPG characteristics. |
2004 | Strength & Honour | Magitech | Historical | Various | WIN | Series debuts. |
2005 | Battalion Wars | Kuju | Futuristic | GCN | Part of the Nintendo Wars series. | |
2005 | Blitzkrieg II | Nival, The Finest Hour | Historical | World War II | WIN | Sequel to Blitzkrieg |
2005 | Blue Flow | Kogado | Futuristic | WIN | ||
2005 | Brigade E5: New Jagged Union | Apeiron | Modern | Central America | WIN | RPG characteristics. |
2005 | Codename: Panzers Phase II | StormRegion | Historical | World War II | WIN | Sequel to Codename: Panzers |
2005 | Day After: Fight for Promised Land, The | G5 | Alternate history | Dystopia, Cold War | WIN | Uses the Blitzkrieg Engine |
2005 | Freedom Force vs. the Third Reich | Irrational | Comic retro | World War II | WIN | RPG characteristics. Sequel to Freedom Force. |
2005 | Imperial Glory | Pyro | Historical | Napoleonic Era | WIN, OSX | Also features a turn-based "Imperial" mode, much like the Total War series. |
2005 | Imperivm III: The Great Battles of Rome | FX | Historical | Classical antiquity | WIN | Sequel to Celtic Kings: Rage of War |
2005 | Kessen III | Koei | Historical | Feudal Japan | PS2 | Sequel to Kessen II |
2005 | Kingdom Under Fire: Heroes | Phantagram | Fantasy | High Fantasy | Xbox | Prequel to Kingdom Under Fire: The Crusaders |
2005 | Legion Arena | Slitherine | Historical | Ancient Rome | WIN, OSX | |
2005 | Real Time Conflict: Shogun Empires | Box Clever, Namco | Historical | Feudal Japan | DS | Extremely poor review scores. |
2005 | Stalingrad | DTF | Historical | World War II | WIN | Uses the Blitzkrieg Engine |
2005 | Take Command 1861 - 2nd Manassas | MadMinute | Historical | American Civil War | WIN | |
2005 | UFO: Aftershock | ALTAR | Futuristic | Earth | WIN | Sequel to UFO: Aftermath |
2005 | Will of Steel | Gameyus | Modern | Middle East | WIN | |
2006 | Close Combat: Cross of Iron | Simtek | Historical | World War II | WIN (Remake) | Remake of Close Combat: The Russian Front. |
2006 | Close Combat: RAF Regiment | Atomic | Modern | WIN | Uses the Close Combat engine as a training tool for the RAF. | |
2006 | Desperados 2: Cooper's Revenge | Spellbound | Historical | Wild West | WIN | Sequel to Desperados: Wanted Dead or Alive |
2006 | DropTeam: Mechanized Combat in the Far Future | Battlefront.com | Futuristic | Alien vistas | CROSS | Multiplayer only. Players control individual tanks, except for a commander who issues orders from an overhead tactical map, much like in Allegiance. There's no resource collection or unit production. |
2006 | Faces of War (a.k.a. Outfront II) | Best Way | Historical | World War II | WIN | Sequel to Soldiers: Heroes of World War II |
2006 | Full Spectrum Warrior: Ten Hammers | Pandemic | Modern | Central Asia | WIN, Xbox, PS2 | Sequel to Full Spectrum Warrior |
2006 | Joint Task Force | Mithis | Modern | Various | WIN | |
2006 | Medieval 2: Total War | Creative Assembly | Historical | Medieval Europe | WIN | Sequel to Rome: Total War. Combines a turn-based strategy mode with a real-time tactical mode. |
2006 | Moscow to Berlin: Red Siege | Monte Cristo | Historical | World War II | WIN | |
2006 | Odama | Vivarium | Historical | Feudal Japan | GCN | |
2006 | Pacific Storm | Lesta | Historical | World War II | WIN | Features a strategic campaign layer as well as a real-time tactical layer. |
2006 | Rush for Berlin | StormRegion | Historical | World War II | WIN | Series debuts. |
2006 | Star Trek: Legacy | Mad Doc | Futuristic | Star Trek | WIN, Xbox | Players control one ship at a time, but can toggle between ships and issue some commands from an overhead tactical map. |
2006 | Sword of the Stars | Lighthouse, Paradox | Futuristic | Outer Space | WIN | Features a 4X strategic layer as well. |
2006 | Take Command - 2nd Manassas | MadMinute | Historical | American Civil War | WIN | |
2006 | Warhammer: Mark of Chaos | Black Hole | Fantastical | Warhammer | WIN, X360 | |
2007 | 7.62 | Apeiron | Modern | Central America | WIN | RPG characteristics. Sequel to Brigade E5: New Jagged Union |
2007 | Armored Brigade (video game) | Juha Kellokoski | Historical | Various | WIN | Freeware tactical wargame, focusing on realism and playability. |
2007 | Battalion Wars 2 | Kuju | Futuristic | Wii | Sequel to Battalion Wars. Part of the Nintendo Wars series. | |
2007 | Battlestations: Midway | Eidos | Historical | World War II | WIN, X360 | Series debuts. |
2007 | Close Combat: Modern Tactics | Simtek | Modern | Alternate present | WIN (Remake) | Remake of Close Combat: Marines |
2007 | Final Fantasy XII: Revenant Wings | Square Enix | Fantastical | DS | ||
2007 | Heroes of Mana | Brownie Brown | Fantastical | DS | ||
2007 | Kingdom Elemental: Tactics | Scott Thunelius, Chronic Logic | Fantastical | High Fantasy | WIN | RPG characteristics. |
2007 | Rush for Berlin: Rush for the Bomb | StormRegion, Paradox | Historical | World War II | WIN | Expansion to Rush for Berlin |
2007 | SOCOM: U.S. Navy SEALs Tactical Strike | Slant Six | Modern | Panama | PSP | |
2007 | Star Wolves 2 | X-bow | Futuristic | Outer space | WIN | RPG characteristics. Sequel to Star Wolves. |
2007 | UFO: Afterlight | ALTAR | Futuristic | Mars | WIN | Sequel to UFO: Aftershock |
2007 | World in Conflict | Massive | Alternate history | Cold War era | WIN | Series debuts. |
2008 | Close Combat: Wacht am Rhein | Strategy 3 Tactics | Historical | World War II | WIN (Remake) | Remake of ???. |
2008 | Field Ops | Freeze | Modern | WIN | Supposedly an FPS/RTS hybrid. | |
2008 | Mosby's Confederacy | Tilted Mill | Historical | American Civil War | WIN | Features a turn-based strategic layer as well as a real-time tactical layer. |
2008 | Sango 2 | Magitech | Historical | Ancient China | WIN | Sequel to Sango. Features a turn-based strategic layer and real-time tactical layer. |
2008 | Sins of a Solar Empire | Ironclad | Futuristic | Outer Space | WIN | Described as a "full-on, seamless union of an empire building game with real-time tactical combat." |
2008 | Sudden Strike 3 | Fireglow | Historical | World War II | WIN | Sequel to Sudden Strike 2 |
2008 | Stranger | Fireglow | Fantastical | High Fantasy | WIN | |
2008 | Theatre of War | 1C | Historical | World War II | WIN | Sequel to Theatre of War. Series debuts. |
2008 | Tom Clancy's Endwar | Ubisoft | Modern | World War III | WIN, X360, PS3 | |
2008 | Universe at War: Earth Assault | Petroglyph | Futuristic | WIN | Features a strategic layer as well as a real-time tactical layer. | |
2008 | Valkyria Chronicles | Sega WOW | Fantasy | World War II | PS3 | RPG characteristics. |
2008 | Warhammer: Mark of Chaos - Battle March | Black Hole | Fantastical | Warhammer | WIN | Expansion to Warhammer: Mark of Chaos. |
2008 | XIII Century: Death or Glory | Unicorn | Historical | 13th century | WIN | Described as being "a serious real-time tactical challenge." |
2009 | Armada 2526 | Ntronium | Futuristic | Outer Space | WIN | Features a turn-based strategic layer and real-time tactical layer, much like the Total War series. |
2009 | Battlestations: Pacific | Eidos | Historical | World War II | X360 | Sequel to Battlestations: Midway |
2009 | Close Combat: The Longest Day | Simtek | Historical | World War II | WIN (Remake) | Remake of ???. |
2009 | Codename: Panzers Cold War | StormRegion | Historical | Cold War II era | WIN | Sequel to Codename: Panzers Phase II |
2009 | Demigod | Gas Powered | Fantasy | War between gods | WIN | RPG characteristics. |
2009 | East India Company | Nitro | Historical | Era of colonization | WIN | Also features a strategic campaign layer. |
2009 | Empire: Total War | The Creative Assembly | Historical | Various | WIN | Features a turn-based strategic layer and a real-time tactical layer. |
2009 | Ironclads: High Seas | Totem Games | Historical | American Civil War | WIN | A naval tactical simulator set in the American Civil War. |
2009 | King Arthur: The Role-playing Wargame | Neocore | Fantasy | Britannia | WIN | RPG characteristics. Battles are described as "real-time tactical fights on unique battlemaps." Features a turn-based strategic layer as well. |
2009 | Men of War | 505 Games | Historical | World War II | WIN | Sequel to Faces of War. |
2009 | Stormrise | The Creative Assembly | Futuristic | PS3, WIN, X360 | ||
2009 | Strength & Honour 2 | Magitech | Historical | Ancient times | WIN | Sequel to Strength & Honour. Features a turn-based strategic layer and real-time tactical layer, much like the Total War series. |
2009 | Takeda 3 | Magitech | Historical | Feudal Japan | WIN | Sequel to Takeda 2. Features a turn-based strategic layer and real-time tactical layer. |
2009 | Theatre of War II: Africa 1943 (a.k.a. Theatre of War 2: Kursk 1943) | 1C | Historical | World War II | WIN | Sequel to Theatre of War. |
2009 | World in Conflict: Soviet Assault | Massive | Historical | Cold War era | WIN | Expansion to World in Conflict |
2010 | Achtung Panzer: Kharkov 1943 | Paradox | Historical | World War II | WIN | Features a turn-based strategy mode and a real-time tactical mode. |
2010 | HistWar: Les Grognards | HistWar.com | Historical | Napoleonic wars | WIN | Features an "innovative command system" at the Grand Tactical, Tactical and Regimental levels. |
2010 | Napoleon: Total War | The Creative Assembly | Historical | Napoleonic Wars | WIN | Sequel to Empire: Total War |
2010 | R.U.S.E. | Eugen Systems | Historical | World War II | WIN | |
2011 | Total War: Shogun 2 | The Creative Assembly | Historical | Feudal Japan | WIN | Sequel of Total War:Shogun |
2012 | King Arthur II: The Role-playing Wargame | Neocore Games | Fantasy | Britannia | WIN | Sequel to King Arthur: The Role-playing Wargame |
2012 | Wargame: European Escalation | Eugen Systems | Modern | Cold War Era | WIN | |
TBD | Close Combat: Leather Necks | Simtek | Modern | WIN | Sequel to Close Combat: Invasion Normandy | |
TBD | Untitled Commandos game | Pyro | Historical | WWII | WIN | Sequel to Commandos: Strike Force |
TBD | PAX 10, The: Project Aftermath | Game Faction | Futuristic | WIN | ||
TBD | Telladar Chronicles: Decline | GFI | Fantasy | WIN | Was announced way back in 2004. | |
TBD | Under Siege | Seed | Futuristic | PSN | ||
TBD | Windchaser: Guilds of Glory | Chimera | Fantasy | Fantasy age of sail | WIN | |
TBD | Werewolves | MiST | Historical | WWII | WIN | |
Cancelled | Fatherdale: The Guardians of Asgard | Snowball | Fantastical | Norse mythology | WIN |
Read more about this topic: Chronology Of Real-time Tactics Video Games
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