Cauldron (video Game) - Reception and Legacy

Reception and Legacy

Reception
Review scores
Publication Score
Crash 91%
Sinclair User 5 out of 5
ZX Computing 4 out of 5

The game was well received by the video game press, who focused on the graphical quality and game design. Tony Takoushi of Computer and Video Games described the game as a "quality arcade-adventure" and called the graphics stunning. Reviewers from Crash magazine praised the animation and detail of the graphics, as well as the gameplay. Three of Zzap!64's reviewers—Julian Rignall, Bob Wade, and Gary Penn—echoed similar statements about the graphics. The group complimented the gameplay, specifically the adventure aspects, and considered the large game world a positive component. A Computer Gamer reviewer praised the flying portions of the game, calling the gameplay enjoyable. While he praised the platforming portions, the reviewer commented that design flaws made the game more difficult than it should have been. Clare Edgeley of Sinclair User praised the graphical quality of the ZX Spectrum version, but commented that the colors occasionally overlap and the screen flickers. ZX Computing's reviewer praised the ZX Spectrum conversion, calling it superior to the Commodore 64 release. The reviewer lauded the graphics and gameplay of the flying segments, but bemoaned the platforming aspect and described it as a Jet Set Willy clone.

Publications dedicated to the ZX Spectrum platform considered the inclusion of The Evil Dead with the ZX Spectrum release a positive aspect that added value to the overall package. The game's difficulty was a common complaint. Computer Gamer, Crash, and ZX Computing commented that playing the game with limited lives was very challenging. Retro Gamer's Craig Grannell described the game as "unforgiving", citing difficulty landing and excessive precision required in the flying and platforming segments respectively. Following the success of Cauldron, Palace released a direct sequel, Cauldron II: The Pumpkin Strikes Back, in 1986. The game is set after the events of the first game, and features a bouncing pumpkin that survived the witch's ascension to power. Players navigate the pumpkin around a castle in search of the Witch Queen to enact revenge. Cauldron was later re-released along with its sequel as a compilation title on Amstrad CPC and ZX Spectrum computers. The commercial success of the two Cauldron games prompted Palace to give Brown more creative freedom for his following project, Barbarian: The Ultimate Warrior.

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