Catan: Cities & Knights - Knights

Knights

The other significant concept in Cities and Knights is the concept of knights, which replace the concept of soldiers and the largest army. Knights are units that require continuous maintenance through their activation mechanism, but have a wide variety of functions. Knights can be promoted through three ranks, although promotion to the final rank is a special ability granted by the city improvement the Fortress.

Knights are placed on the board in a similar manner to settlements, and can be used to block opposing roads, active or not. However, knights must be activated in order to perform other functions, which immediately deactivate the knight. Knights cannot perform actions on the same turn they are activated, but can be reactivated on the same turn as performing an action. These actions include:

  • Moving along a road (with Seafarers, a line of ships)
  • Displacing opposing knights of a lower rank, forcing the lower ranked knight to retreat
  • Dispelling the robber (with Seafarers, also the pirate) if it is stationed nearby

If a knight is promoted or forced to retreat, its active status does not change.

The standard Cities and Knights game comes with 24 knights, 6 of each color. The 5/6 player extension adds a further 12 knights, 6 each of two new colors.

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