Carrier Command - Enemy Carrier

Enemy Carrier

The enemy carrier (the ACC Omega) is also constantly sailing the archipelago, but instead of Mantas and Walruses it uses a stronger variant of the island defence fighter to capture friendly islands, and actually floats onto neutral islands to capture them. If the player manages to destroy the enemy carrier, the game is considered to be won. However, the player is then offered the opportunity to recapture all of the remaining enemy islands in the absence of the enemy carrier.

The enemy carrier is of a different design and colour to the player's carrier. It has superior top speed, manoeuvrability, and acceleration, which makes a direct carrier-to-carrier confrontation very unusual. However, it is very vulnerable to direct assault, it lacks the weaponry of ACC Epsilon and can be easily destroyed by a few shots from the turret laser. Alternatively, a Manta has sufficient top speed to catch the enemy carrier when it is still near to an island (in the open sea, the enemy carrier can outrun even a Manta). Two Mantas equipped with missiles have the firepower to destroy the enemy carrier (the first Manta can disable the Omega's engines, allowing the second Manta to destroy it). Another approach is to ambush the enemy carrier while it's busy attacking an island, using a Walrus armed with an Avatar chemical laser. It takes roughly a dozen rounds to finish it off.

The enemy carrier's superior speed means that, in the "strategy" mode (see above), it can assimilate neutral islands much more quickly than the player. This means that the player's strategy is more important than the head-on approach.

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