Call of Duty: World at War - Development

Development

System requirements
Requirements
Microsoft Windows
Operating system Windows XP or Windows Vista
CPU Intel Pentium 4 3 GHz or AMD 64 3200+ processor
Memory 512 MB (1 GB for Vista)
Hard drive space 8 GB of free space
Graphics hardware 256MB Nvidia GeForce 6600 GT or ATI Radeon X1600
Sound hardware DirectX 9.0c compliant card

World at War was announced on June 23, 2008 by Activision, who confirmed that the game was to be released in fall 2008, and that the series would revert to its customary World War II setting. The game had an approximately two-year long development cycle, double that of Treyarch's previous entry to the series, Call of Duty 3. The game is powered by an enhanced version of the Call of Duty 4: Modern Warfare engine, with several improvements made to the physics model. Environments are more destructible and can be set on fire with the flamethrower, which features propagating fire. Dismemberment, as well as realistic skin and clothes burning of the characters were added.

Not long after, Treyarch released the modding tools for Call of Duty: World at War. These tools were the same ones used to create all the other Call of Duty series games, but with slight changes version to version, which can be downloaded online. Kiefer Sutherland and Gary Oldman were cast as voice actors for the game. Sutherland voices the narrator and squad leader of the American campaign, Sergeant Roebuck, while Oldman voices that of the Soviet campaign, Sergeant Reznov. A full-sized replica PBY Catalina was constructed for motion capture use.

Read more about this topic:  Call Of Duty: World At War

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