Bounding Interval Hierarchy
A bounding interval hierarchy (BIH) is a partitioning data structure similar to that of bounding volume hierarchies or kd-trees. Bounding interval hierarchies can be used in high performance (or real-time) ray tracing and may be especially useful for dynamic scenes.
The BIH was first presented under the name of SKD-Trees, presented by Ooi et al., and BoxTrees, independently invented by Zachmann.
Read more about Bounding Interval Hierarchy: Overview, Extensions
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