Blazing Lazers - Gameplay

Gameplay

The player takes control of the Gunhed Star Fighter through nine vertically-scrolling areas. The player's mission is to destroy the Dark Squadron and its eight enemy Super Weapons. Every area contains one or more bosses, all of which must be destroyed before continuing in the game. Players lose a life if they are hit by an enemy or projectile, with the game continuing at a previously–crossed checkpoint. The game ends when all lives have been lost, but the game awards 1-ups when the player scores a particular number of points. The game provides four continues in which players can restart the game at that level in which their previous game ended provided the system is not turned off.

The player controls a rapid-fire main cannon, which can either be upgraded or changed to other types of weapons by collecting various numbered power-ups and purple orbs called "gel capsules." Players can collect optional power-ups to help fight through the game such as "multibodies" that shadow their actions, homing missiles, shields, and enhanced firing capabilities known as "full fire". The player carries a limited supply of "cluster bombs" that can be deployed, destroying large quantities of enemies and bosses within the player's vicinity. Players have the function of selecting the speed of their ship, which can be toggled by pressing a button on the gamepad, among five different speeds (the button cycles between them in order). The number of triangles that appear below the player's score designate the speed of the player's ship. This allows players to customize the behavior of their ship at any time, trading off freedom of movement against ease of control: a faster ship is more agile, a slower ship can be maneuvered precisely.

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