Development
The vector technique is similar to the visuals of games such as Asteroids. The game was designed by Ed Rotberg, who designed many games for Atari Inc., Atari Games, and Sente.
A version called The Bradley Trainer (also known as Army Battlezone or Military Battlezone) was also designed for use by the U.S. Army as targeting training for gunners on the Bradley Fighting Vehicle. Approaching Atari in December 1980, some developers within Atari refused to work on the project because of its association with the Army, most notably original Battlezone programmer Ed Rotberg. Rotberg only came on board after he was promised by management that he would never be asked to do anything with the military in the future. Only two were produced; one was delivered to the army and is presumed lost, and the other is in the private collection of Scott Evans, who found it by a dumpster in the rear parking lot at Midway Games. The gunner yoke was based on the Bradley Fighting Vehicle control and was later re-used in the popular Star Wars game. The Bradley Trainer differs dramatically from the original Battlezone as it features helicopters, missiles, and machine guns; furthermore, the actual tank does not moveāthe guns simply rotate.
Also, one cocktail version of Battlezone was developed as a prototype. This is also in a private collection.
Because of its use of first-person pseudo 3D graphics combined with an actual "viewing goggle" that the player puts his face into, Battlezone is widely considered the first virtual reality arcade game. Likewise, The Bradley Trainer is considered the first VR training device used by the U.S. Army.
Read more about this topic: Battlezone (1980 video game)
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