Game Modes Overview (PS2)
The arcade version's network features, namely a "Ghost Data" managing dedicated server and an online duel mode (known as "Battle Gear"), the two of them being limited to Japan and Hong Kong territories were kept for the home version; allowing an online ghost competition between home and game center players.
The game focuses on realism and requires for actual real-life driving techniques to be incorporated in order to be successful, unlike other games such as Initial D Arcade Stage or Wangan Midnight Maximum Tune where players may not need to use the brakes.
The "Event Race" online mode was specially created for the domestic version. Various exhibition events were scheduled from January up to July 2004. These Event Races named "Class-D~A Cup", "Maker Cup #1~6" or even "Holiday Cup #1~8", were basically daily single race best time (Ghost) contests with the usual restrictions such as course side, and car class or model. Some event races were different like the two 3-round based GT300/500 "Battle Gear Grand Prix" or the seven days "Golden Week Cup" all-class open. Another exception was the "Battle Gear Rally" with its specific six SS courses competition including both tarmac and dirt stages. "Exciting Driver" special awards were given on each race to the most spectacular and skilled gamers and published on the official Net Ranking board.
Battle Gear 2's Ilink multiplayer mode allowing users to connect two PlayStation 2 and play as a local network was replaced by a split-screen 2-player mode. The "Normal Race" mode offers single race versus five CPU controlled similar class cars with a five-level adjustable difficulty from "Very Easy" to "Very Hard". "One Make Race" differs from "Normal Race" with all CPU cars being the same model as the one chosen by the gamer, instead of a random CPU cars selection.
Read more about this topic: Battle Gear 3
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