Balance (game Design)

Balance (game Design)

In game design, balance is the concept and the practice of tuning a game's rules, usually with the goal of preventing any of its component systems from being ineffective or otherwise undesirable when compared to their peers. An unbalanced system represents wasted development resources at the very least, and at worst can undermine the game's entire ruleset by making important roles or tasks impossible to perform.

Read more about Balance (game Design):  Balancing and Fairness, Difficulty Level, Pacing

Famous quotes containing the word balance:

    “... To say of one mask it is like,
    To say of another it is like,
    To know that the balance does not quite rest,
    That the mask is strange, however like.”
    Wallace Stevens (1879–1955)