Balance (game Design)
In game design, balance is the concept and the practice of tuning a game's rules, usually with the goal of preventing any of its component systems from being ineffective or otherwise undesirable when compared to their peers. An unbalanced system represents wasted development resources at the very least, and at worst can undermine the game's entire ruleset by making important roles or tasks impossible to perform.
Read more about Balance (game Design): Balancing and Fairness, Difficulty Level, Pacing
Famous quotes containing the word balance:
“At last I feel the equal of my parents. Knowing you are going to have a child is like extending yourself in the world, setting up a tent and saying Here I am, I am important. Now that Im going to have a child its like the balance is even. My hand is as rich as theirs, maybe for the first time. I am no longer just a child.”
—Anonymous Father. Ourselves and Our Children, by Boston Womens Health Book Collective, ch. 5 (1978)