Balance (game Design)
In game design, balance is the concept and the practice of tuning a game's rules, usually with the goal of preventing any of its component systems from being ineffective or otherwise undesirable when compared to their peers. An unbalanced system represents wasted development resources at the very least, and at worst can undermine the game's entire ruleset by making important roles or tasks impossible to perform.
Read more about Balance (game Design): Balancing and Fairness, Difficulty Level, Pacing
Famous quotes containing the word balance:
“Turning, I kissed her,
Easily for sheer joy tipping the balance of love.”
—Philip Larkin (19221986)