Interaction With Other Magical Items
In the physics of Dungeons & Dragons, putting a bag of holding inside a portable hole will result in a rift to be opened to the Astral Plane, and both items will be lost forever. If a portable hole is placed within a bag of holding, it instead opens a gate to the Astral Plane, sucking in every creature in a ten foot radius, and destroying both the bag and hole. The contents of the bags are either scattered throughout the Astral Plane or destroyed. Placing bags of holding into one another (or within a Heward's handy haversack or vice-versa) has no adverse effects in the current edition of the game and would allow one to store an unlimited amount of items by storing bags of holding within bags of holding, potentially nested (each bag of holding being limited in total weight capacity to roughly 40 additional bags, depending on the size of each).
In earlier editions of Dungeons & Dragons, putting one bag of holding inside another would have the same effect as placing a portable hole into a bag of holding. Interactions with portable holes had the effects listed above.
Read more about this topic: Bag Of Holding
Famous quotes containing the words interaction with, interaction, magical and/or items:
“Those thoughts are truth which guide us to beneficial interaction with sensible particulars as they occur, whether they copy these in advance or not.”
—William James (18421910)
“Those thoughts are truth which guide us to beneficial interaction with sensible particulars as they occur, whether they copy these in advance or not.”
—William James (18421910)
“What art can paint or gild any object in afterlife with the glow which Nature gives to the first baubles of childhood. St. Peters cannot have the magical power over us that the red and gold covers of our first picture-book possessed. How the imagination cleaves to the warm glories of that tinsel even now! What entertainments make every day bright and short for the fine freshman!”
—Ralph Waldo Emerson (18031882)
“A favorite of outdoor alcoholics, connoisseurs and Fundamentalists, these pills turn water into wine. In 10 minutes the most fetid swamp scum in the forest can become modest red, elusive and light on first taste, yet playfulone might say a trifle impudenton the afterbite. Saves pack space by eliminating need for bulky corkscrew, decanter and bottles. Store pills on their sides in a cool dark place.”
—Alfred Gingold, U.S. humorist. Items From Our Catalogue, Wine Pills, Avon Books (1982)