Aurora Toolset - Application Outside of Fantasy Gaming

Application Outside of Fantasy Gaming

The Education Arcade, which began as a collaboration between Microsoft and MIT's Comparative Media Studies program, has used the Aurora toolset combined with custom content to convert the game into a teaching tool, simulating the environment and setting of Colonial America during the American Revolution. A city in Virginia circa 1773 was recreated, providing a stage for teaching grade school students about the life, culture, and history of Colonial America.

A group of graduate students working in the Computer Writing and Research Lab at the University of Texas at Austin used the toolkit to develop a prototype version of a game to be used in undergraduate rhetoric courses. The game, whose working title is "Rhetorical Peaks," asks players to come up with an argument that explains the mysterious death of a rhetoric professor. To gather evidence for their argument, players explore the virtual environment and interact with non-player characters in order to gather testimony and other clues. The game builds on case-based pedagogy, which was first elaborated by Lynn Troyka and currently being pursued by a group of researchers and teachers at the Iowa State University.

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Famous quotes containing the words application, fantasy and/or gaming:

    May my application so close
    To so endless a repetition
    Not make me tired and morose
    And resentful of man’s condition.
    Robert Frost (1874–1963)

    Fantasy is a product of thought, Imagination of sensibility. If the thinking, discursive mind turns to speculation, the result is Fantasy; if, however, the sensitive, intuitive mind turns to speculation, the result is Imagination. Fantasy may be visionary, but it is cold and logical. Imagination is sensuous and instinctive. Both have form, but the form of Fantasy is analogous to Exposition, that of Imagination to Narrative.
    Sir Herbert Read (1893–1968)

    Sir, I do not call a gamester a dishonest man; but I call him an unsocial man, an unprofitable man. Gaming is a mode of transferring property without producing any intermediate good.
    Samuel Johnson (1709–1784)