Aunt Arctic Adventure

Aunt Arctic Adventure was released in 1988 by Mindware, as an Amiga game. It's a platform game in which the player must guide Charlie the chimp through the various levels to rescue his aunt, who was kidnapped and taken to the Arctic to work as a circus performer.

The game can played by one or two players. If two, the second player controls Penguin Pete. Actual gameplay involves picking up bananas and treasures to earn extra points while avoiding enemies such as Eskimos, spiders, and penguins, as well as traps like pitfalls, flying daggers and axes, and burning floors. A handful of levels have additional challenges, such as reduced/absent lighting, and traps disguised as sections of wall that are tripped by the player.

Aunt Arctic Adventure has 50 levels, which are played with mouse, joystick, or keyboard, as you choose. The levels include things such as invisible walls, ropes and ladders to climb on, hurdles to jump, etc. Completing the game requires logic and puzzle-solving skills as well as fast reflexes. Generally, the game was divided into "sets" of four levels each, which shared the same music (except for levels without a music trigger) and enemies, and the fourth level of a set was usually arranged as an obstacle course that was more straightforward, but deadlier.

Unfortunately for its devoted fans, it is difficult to impossible to find, as it was never released for any platform other than the Commodore Amiga.

Famous quotes containing the words aunt, arctic and/or adventure:

    I reckon I got to light out for the Territory ahead of the rest, because Aunt Sally she’s going to adopt me and sivilize me and I can’t stand it. I been there before.
    Mark Twain [Samuel Langhorne Clemens] (1835–1910)

    Does the first wild-goose care
    whether the others follow or not?
    I don’t think so he is so happy to be off
    he knows where he is going
    so we must be drawn or we must fly,
    like the snow-geese of the Arctic circle.
    Hilda Doolittle (1886–1961)

    And yet a little tumult, now and then, is an agreeable quickener of sensation; such as a revolution, a battle, or an adventure of any lively description.
    George Gordon Noel Byron (1788–1824)