Modern Derivatives of The Artillery Game
In 1994, Team17 Software released the first version of its successful Worms series of turn-based games on the Amiga computer platform. In Worms, players control a small platoon of worms (rather than tanks) across a deformable landscape, battling other computer- or player-controlled teams. The games feature bright and humorous cartoon-style animation and a varied arsenal of bizarre weapons. Subsequent games in the series have been released since 1995, including a 3D variant (Worms 3D) in 2003. This was later followed by Worms Forts and Worms 4. The game then went back to its 2D style gameplay in Worms Open Warfare (2006) and Worms:Reloaded (2010).
In 2001, Gavin Camp released a 3D artillery game called Scorched 3D that is loosely based on the earlier game Scorched Earth. Scorched 3D offers options such as multiplayer LAN and Internet play, player avatars and flexible camera views.
In 2003, Isotope244 released Atomic Cannon for Windows, Mac OSX, and Windows Mobile.
Other active projects include Warmux or Hedgewars, fully playable on many systems, including Windows, GNU/Linux or Mac OS X.
DDTank is a popular browser-based free-to-play mmorpg artillery game.
In December 2009, Finland-based Rovio Mobile released Angry Birds, a popular video game in which the player aims to find the most efficient way to destroy various structures by anticipating the trajectory and destructive effects of a bird fired from slingshot, which could be considered a version of an artillery game as it features a 2D limited world, angle/power input, passive missiles which follow gravity-driven trajectories, and the use of missile and/or landscape destruction to kill several non-vocal pigs in each level. It does, however, lack counterfire from the player's targets, as well as infinite ammo of at least one variety of projectile.
The March 2012 release of ' 'Total War: Shogun 2' ' Fall of the Samurai saw the inclusion of an in game variant of the artillery game. Players may manually control artillery pieces, firing, and subsequently adjusting, for each round.
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