Arduin - Elements of Arduin

Elements of Arduin

The Arduin books attempted to add many interesting and notable features to the fantasy role playing milieu. In addition to new rules, there were many classes, races, spells, and magic items that were new to players of the Dungeons & Dragons game.

Classes:

  • Alchemist
  • Runeweaver
  • Runesinger
  • Courtesan
  • Techno
  • Martial Artist
  • Merchant
  • Star Powered Mage

Races:

  • Phraint—amoral, logical grasshopper/mantis humanoids who were noted for their acrobatic, leaping attacks where they would throw a javelin at the apogee of their jump, flip over their opponent, and strike from behind with a two handed sword.
  • Deodanth—loosely based on Jack Vance's Deodands, these were interstellar refugee, matriarchal, vampiric catlike elves.
  • Kobbit—half kobold, half hobbit. They were good with slings, and somehow figured out a way to poison sling bullets.
  • Throon—four armed giant, loosely based on four armed Green Martians from Edgar Rice Burroughs's John Carter novels. They were fierce warriors and expert jugglers

Spells:

  • Morgorn's Red Death—this was a 6th level spell that turned a target inside out.
  • Curse Of Tindalos—summon the hounds of Tindalos to hunt down your enemy.
  • Blaze Of Glory—causes the caster to explode with the magical power of all their uncast spells.

Monsters:

  • Air Sharks—flying sharks filled with explosive hydrogen
  • Kill Kittens—cute kittens with toxic paralyzing claws

Magic Items:

  • Ring of Maybe—a ring that allows its possessor to avoid three possible dooms
  • Golden Drops of Heavenly Essence—restores someone to full life from even the tiniest of remains

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