Development
The original preview of the game was released during E3 2006. There it was revealed that the game would have support for the AGEIA's PhysX processor. The company that created the game, Black Element Software, is based in the Czech Republic. A system was created for the game originally known as the "Remote Hacking Device", but eventually renamed to the "Remote Control (ReCon)", which allows the player to manipulate electronic devices in the environment. The developers decided during the game's development phase that the user would have no choice in the name, look, or appearance of his or her main character, since the game was not an rpg, and that the game would incorporate player-controlled vehicles and preset weapons. An important focus during development was the realism and facial expressions of the non-playable characters (NPCs), and it was the developers' choice to make the overall game primarily linear to appeal to a general audience. The developers also used specific languages to make the Artificial Intelligence language as adaptable as possible. The game is powered by the Enforce 2 Engine with Meqon Physics.
On July 7, 2009, a patch was released to address some of the concerns of players. On top of adding full-screen anti-aliasing, it fixed issues with sound in Windows Vista, as well as tweaking the difficulty. Enemies are now slightly weaker, are damaged more easily, and give out more ammo when you need it.
Read more about this topic: Alpha Prime
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